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authorLars-Dominik Braun <lars@6xq.net>2019-01-19 15:31:52 +0100
committerLars-Dominik Braun <lars@6xq.net>2019-01-19 15:31:52 +0100
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player: Avoid deadlock
When the play thread receives an error (ret < 0), it waits for aoplayCond. But if the buffer is full (decode thread waiting for aoplayCond), the player deadlocks. See #672.
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