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author | Lars-Dominik Braun <lars@6xq.net> | 2019-01-19 15:31:52 +0100 |
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committer | Lars-Dominik Braun <lars@6xq.net> | 2019-01-19 15:31:52 +0100 |
commit | 1c1a9cd97db7f7073144543947436e193fc98562 (patch) | |
tree | 8d306d784b1427c3762be07c2ee2d5edb1918ea9 /contrib/remote.sh | |
parent | 33eebc7479149fb1a31a8d458649aeddd77bc44b (diff) | |
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player: Avoid deadlock
When the play thread receives an error (ret < 0), it waits for
aoplayCond. But if the buffer is full (decode thread waiting for
aoplayCond), the player deadlocks.
See #672.
Diffstat (limited to 'contrib/remote.sh')
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