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authorLars-Dominik Braun <lars@6xq.net>2019-01-19 15:31:52 +0100
committerLars-Dominik Braun <lars@6xq.net>2019-01-19 15:31:52 +0100
commit1c1a9cd97db7f7073144543947436e193fc98562 (patch)
tree8d306d784b1427c3762be07c2ee2d5edb1918ea9 /contrib/remote.sh
parent33eebc7479149fb1a31a8d458649aeddd77bc44b (diff)
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player: Avoid deadlock
When the play thread receives an error (ret < 0), it waits for aoplayCond. But if the buffer is full (decode thread waiting for aoplayCond), the player deadlocks. See #672.
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