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author | Lars-Dominik Braun <PromyLOPh@lavabit.com> | 2010-03-16 15:14:51 +0100 |
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committer | Lars-Dominik Braun <PromyLOPh@lavabit.com> | 2010-03-16 15:14:51 +0100 |
commit | 13bd3c8253a5c2998ce85a084a854f7a3d0ba7f5 (patch) | |
tree | c25b8b8e5042de6dc1dae102a5067c3732468fea /src/player.c | |
parent | c7690562ee0963e6cd3af973e34c388347e24190 (diff) | |
download | pianobar-13bd3c8253a5c2998ce85a084a854f7a3d0ba7f5.tar.gz pianobar-13bd3c8253a5c2998ce85a084a854f7a3d0ba7f5.tar.bz2 pianobar-13bd3c8253a5c2998ce85a084a854f7a3d0ba7f5.zip |
Fix player race condition
Pressing any key before the player thread set mode to PLAYER_INITIALIZED
lead to a song skip and spawning of another player thread. The two
player threads were operating on the same variables/memory area,
resulting in a crash.
Adding a new player state (PLAYER_STARTING) and setting it _before_
invoking pthread_start should resolve this, 'cause the "if
PLAYER_FREED-branch" is not taken any more, ergo no second player thread
is started.
Diffstat (limited to 'src/player.c')
0 files changed, 0 insertions, 0 deletions