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authorLars-Dominik Braun <PromyLOPh@lavabit.com>2009-11-22 16:39:26 +0100
committerLars-Dominik Braun <PromyLOPh@lavabit.com>2009-11-22 16:39:26 +0100
commit927a878f171580c1fdeb4d01caf0a2c9c32f8b42 (patch)
tree13c1f7a23f90ccc28959ecaaa85101eb6ec199a5 /src/player.c
parent7d2fa5b1bcce7351b81b2d0d927e61035c2224d9 (diff)
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Don't use int->float->int casts
Diffstat (limited to 'src/player.c')
-rw-r--r--src/player.c30
1 files changed, 15 insertions, 15 deletions
diff --git a/src/player.c b/src/player.c
index ef3cd19..2878f79 100644
--- a/src/player.c
+++ b/src/player.c
@@ -150,9 +150,10 @@ static char BarPlayerAACCb (void *ptr, size_t size, void *stream) {
ao_play (player->audioOutDevice, (char *) aacDecoded,
frameInfo.samples * 2);
/* add played frame length to played time, explained below */
- player->songPlayed += (float) frameInfo.samples *
- (float) BAR_PLAYER_MS_TO_S_FACTOR /
- (float) player->samplerate / (float) player->channels;
+ player->songPlayed += (unsigned long long int) frameInfo.samples *
+ (unsigned long long int) BAR_PLAYER_MS_TO_S_FACTOR /
+ (unsigned long long int) player->samplerate /
+ (unsigned long long int) player->channels;
player->bufferRead += frameInfo.bytesconsumed;
player->sampleSizeCurr++;
/* going through this loop can take up to a few seconds =>
@@ -235,15 +236,14 @@ static char BarPlayerAACCb (void *ptr, size_t size, void *stream) {
player->bufferRead += 4;
player->sampleSizeCurr = 0;
/* set up song duration (assuming one frame always contains
- * the same number of samples); numbers are too huge => use
- * float
+ * the same number of samples)
* calculation: channels * number of frames * samples per
* frame / samplerate */
/* FIXME: Hard-coded number of samples per frame */
- player->songDuration = (float) player->sampleSizeN *
- 4096.0 * (float) BAR_PLAYER_MS_TO_S_FACTOR /
- (float) player->samplerate /
- (float) player->channels;
+ player->songDuration = (unsigned long long int) player->sampleSizeN *
+ 4096LL * (unsigned long long int) BAR_PLAYER_MS_TO_S_FACTOR /
+ (unsigned long long int) player->samplerate /
+ (unsigned long long int) player->channels;
break;
} else {
player->sampleSize[player->sampleSizeCurr] =
@@ -361,9 +361,9 @@ static char BarPlayerMp3Cb (void *ptr, size_t size, void *stream) {
}
/* calc song length using the framerate of the first decoded frame */
- player->songDuration = (float) player->waith.contentLength /
- ((float) player->mp3Frame.header.bitrate /
- (float) BAR_PLAYER_MS_TO_S_FACTOR / 8.0);
+ player->songDuration = (unsigned long long int) player->waith.contentLength /
+ ((unsigned long long int) player->mp3Frame.header.bitrate /
+ (unsigned long long int) BAR_PLAYER_MS_TO_S_FACTOR / 8LL);
/* must be > PLAYER_SAMPLESIZE_INITIALIZED, otherwise time won't
* be visible to user (ugly, but mp3 decoding != aac decoding) */
@@ -377,9 +377,9 @@ static char BarPlayerMp3Cb (void *ptr, size_t size, void *stream) {
if (player->mode == PLAYER_RECV_DATA) {
/* same calculation as in aac player; don't need to divide by
* channels, length is number of samples for _one_ channel */
- player->songPlayed += (float) player->mp3Synth.pcm.length *
- (float) BAR_PLAYER_MS_TO_S_FACTOR /
- (float) player->samplerate;
+ player->songPlayed += (unsigned long long int) player->mp3Synth.pcm.length *
+ (unsigned long long int) BAR_PLAYER_MS_TO_S_FACTOR /
+ (unsigned long long int) player->samplerate;
}
QUIT_PAUSE_CHECK;