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2016-07-17Import bcollide from jwildfireLars-Dominik Braun1-0/+2
2015-10-30Import asteria from jwildfireLars-Dominik Braun1-0/+1
2015-05-27variations: Fully vectorize pdjLars-Dominik Braun1-4/+4
2015-05-10Refactor det_matrixLars-Dominik Braun1-4/+0
2015-05-02Drop unused amw_ampLars-Dominik Braun1-1/+0
2015-05-02Another massive cleanupLars-Dominik Braun1-98/+12
Drops unused functions, fixes function visibility.
2015-05-02Drop rotation centerLars-Dominik Braun1-2/+0
Equal to camera center anyway
2015-05-02Add interpolationLars-Dominik Braun1-12/+1
2015-05-02Rewrite color palettesLars-Dominik Braun1-33/+19
Supports palettes with != 256 colors properly now. A lot of old code still (silently!) relies on that number though.
2015-05-02Rename project to “pucket”Lars-Dominik Braun1-1/+0
2015-05-02Fix colormap segfaultLars-Dominik Braun1-5/+11
The segfaults due to unaligned vector access should have happened before the recent changes. Not sure why it worked before. Reverts colormap vectorization. This is going to be restored once I rework the colormaps.
2015-05-02Drop temporal filter/passesLars-Dominik Braun1-7/+0
2015-05-02Drop oversamplingLars-Dominik Braun1-1/+0
Just scale it down.
2015-05-02Vectorize accumulationLars-Dominik Braun1-14/+17
Also vectorizes some color functions and switches to double accumulation buffer. Does not seem to be slower.
2015-05-02Drop density estimatorLars-Dominik Braun1-3/+0
First of all, it does not look too pretty. But more importantly now we can reduce the bucket size to four (instead of five) and vectorize that stuff.
2015-05-02Unify prng useLars-Dominik Braun1-3/+4
Finally drop all isaac references, do not use system rng any more. Drop rng state from flam3_frame – it was not used anyway.
2015-05-02Vectorize c and post matrices as well apply_xformLars-Dominik Braun1-16/+11
2015-05-02Move out of subdirLars-Dominik Braun1-0/+980