/* FLAM3 - cosmic recursive fractal flames Copyright (C) 1992-2009 Spotworks LLC Copyright (C) 2015 vlam3 contributors This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . */ #pragma once #include #include "build/config.h" #ifdef HAVE_AMDLIBM #define REPLACE_WITH_AMDLIBM #include #endif #define clamp(a,min,max) (a > max ? max : (a < min ? min : a)) /* Vector wrapping function, could be replaced by true vector functions later */ inline double4 clamp_d4 (const double4 in, const double min, const double max) { return (double4) { clamp (in[0], min, max), clamp (in[1], min, max), clamp (in[2], min, max), clamp (in[3], min, max), }; } inline double4 pow_d4 (const double4 in, double exp) { return (double4) { pow (in[0], exp), pow (in[1], exp), pow (in[2], exp), pow (in[3], exp), }; } inline double4 nearbyint_d4 (const double4 in) { return (double4) { nearbyint (in[0]), nearbyint (in[1]), nearbyint (in[2]), nearbyint (in[3]), }; }