From 8af9a203a7393662c0c1a211626fde5ba21508b8 Mon Sep 17 00:00:00 2001 From: ben Date: Thu, 10 Jan 2008 20:35:13 +0000 Subject: patch von Stefan Mayer zum ahk git-svn-id: https://svn.neo-layout.org@322 b9310e46-f624-0410-8ea1-cfbb3a30dc96 --- windows/XP/autohotkey/neo20-all-in-one.ahk | 4218 ++++++++++++++-------------- windows/XP/autohotkey/neo20-all-in-one.exe | Bin 0 -> 220493 bytes windows/XP/autohotkey/neo20-all-in-one.zip | Bin 214826 -> 0 bytes 3 files changed, 2135 insertions(+), 2083 deletions(-) create mode 100644 windows/XP/autohotkey/neo20-all-in-one.exe delete mode 100644 windows/XP/autohotkey/neo20-all-in-one.zip (limited to 'windows') diff --git a/windows/XP/autohotkey/neo20-all-in-one.ahk b/windows/XP/autohotkey/neo20-all-in-one.ahk index 4155e4a..783c35b 100644 --- a/windows/XP/autohotkey/neo20-all-in-one.ahk +++ b/windows/XP/autohotkey/neo20-all-in-one.ahk @@ -1,2083 +1,2135 @@ -/* - Titel: NEO 2.0 beta Autohotkey-Treiber - Version: 0.08 beta - Datum: 29.06.2007 - Basiert auf: neo20.ahk und neo20-remap.ahk vom 25.05.2007 - - TODO: - ausgiebig testen... - - Men des Tasksymbols - - Bessere Lsung fr das leeren von PriorDeadKey finden, damit die Sondertasten - nicht mehr abgefangen werden mssen. - - CapsLock auf 1. und 2. Ebene einbauen: - Die Buchstaben reagieren richtig auf CapsLock, da hier "sendinput {blind}" - verwendet wird. Bei anderen Tasten muss CapsLock in der ersten und zweiten Ebene - explizit abgefragt werden. - (Lsst sich das elegant in eine Funktion auslagern?) - Ideen: - DeadKeys tot machen - - Symbol ndern (Neo-Logo abwarten) - - bei Ebene 5 rechte Hand (Numpad) z.B. Numpad5 statt 5 senden -*/ - -; aus Nora's script kopiert: -#usehook on -#singleinstance force -#LTrim - ; Quelltext kann eingerckt werden, - ; msgbox ist trotzdem linksbndig - -SendMode Input -SetTitleMatchMode 2 - -;name = NEO 2.0 -;enable = Aktiviere %name% -;disable = Deaktiviere %name% - -; berprfung auf deutsches Tastaturlayout -; ---------------------------------------- - -regread, inputlocale, HKEY_CURRENT_USER, Keyboard Layout\Preload, 1 -regread, inputlocalealias, HKEY_CURRENT_USER - , Keyboard Layout\Substitutes, %inputlocale% -if inputlocalealias <> - inputlocale = %inputlocalealias% -if inputlocale <> 00000407 -{ - suspend - regread, inputlocale, HKEY_LOCAL_MACHINE - , SYSTEM\CurrentControlSet\Control\Keyboard Layouts\%inputlocale% - , Layout Text - msgbox, 48, Warnung!, - ( - Nicht kompatibles Tastaturlayout: - `t%inputlocale% - `nDas deutsche QWERTZ muss als Standardlayout eingestellt - sein, damit %name% wie erwartet funktioniert. - `nndern Sie die Tastatureinstellung unter - `tSystemsteuerung - `t-> Regions- und Sprachoptionen - `t-> Sprachen - `t-> Details... `n - ) - exitapp -} - -/* - Variablen initialisieren -*/ - -Ebene = 1 -PriorDeadKey := "" - - -/* - ------------------------------------------------------ - Modifier - ------------------------------------------------------ -*/ - -; CapsLock durch Mod3+Mod3 -*#:: -*CapsLock:: - if GetKeyState("#","P") and GetKeyState("CapsLock","P") - { - if GetKeyState("CapsLock","T") - { - setcapslockstate, off - } - else - { - setcapslockstate, on - } - } -return - -; KP_Decimal durch Mod5+Mod5 -*<:: -*SC138:: - if GetKeyState("<","P") and GetKeyState("SC138","P") - { - send {numpaddot} - } - return - - -/* - Ablauf bei toten Tasten: - 1. Ebene Aktualisieren - 2. Abhngig von der Variablen "Ebene" Zeichen ausgeben und die Variable "PriorDeadKey" setzen - - Ablauf bei "lebenden" (sagt man das?) Tasten: - 1. Ebene Aktualisieren - 2. Abhngig von den Variablen "Ebene" und "PriorDeadKey" Zeichen ausgeben - 3. "PriorDeadKey" mit leerem String berschreiben - - ------------------------------------------------------ - Reihe 1 - ------------------------------------------------------ -*/ - -*^:: - EbeneAktualisieren() - if Ebene = 1 - { - Unicode("ˆ") ; circumflex, tot - PriorDeadKey := "c1" - } - else if Ebene = 2 - { - Unicode("ˇ") ; caron, tot - PriorDeadKey := "c2" - } - else if Ebene = 3 - { - Unicode("˘") ; brevis - PriorDeadKey := "c3" - } - else if Ebene = 4 - { - send - ; querstrich, tot - PriorDeadKey := "c4" - } - else if Ebene = 5 - { - Unicode("·") ; Mittenpunkt, tot - PriorDeadKey := "c5" - } - else if Ebene = 6 - { - Send . ; punkt darunter - PriorDeadKey := "c6" - } -return - -*1:: - EbeneAktualisieren() - if Ebene = 1 - { - If (PriorDeadKey = "c1") ; circumflex 1 - BSUnicode("¹") - Else - send {blind}1 - } - else if Ebene = 2 - send - else if Ebene = 4 - send - else if Ebene = 5 - Unicode("•") ; bullet - PriorDeadKey := "" -return - -*2:: - EbeneAktualisieren() - if Ebene = 1 - { - If (PriorDeadKey = "c1") ; circumflex - BSUnicode("²") - Else - send {blind}2 - } - else if Ebene = 2 - send - else if Ebene = 4 - send - PriorDeadKey := "" -return - -*3:: - EbeneAktualisieren() - if Ebene = 1 - { - If (PriorDeadKey = "c1") ; circumflex - BSUnicode("³") - Else - send {blind}3 - } - else if Ebene = 2 - send - else if Ebene = 4 - send - else if Ebene = 5 - Unicode("⅜") ; 3/8 - PriorDeadKey := "" -return - -*4:: - EbeneAktualisieren() - if Ebene = 1 - send {blind}4 - else if Ebene = 2 - send - else if Ebene = 3 - send - else if Ebene = 5 - Send {PgUp} ; Prev - else if Ebene = 6 - Send +{Prev} - PriorDeadKey := "" -return - -*5:: - EbeneAktualisieren() - if Ebene = 1 - send {blind}5 - else if Ebene = 2 - send - else if Ebene = 3 - send - else if Ebene = 5 - Unicode("⅝") ; 5/8 - else if Ebene = 6 - Unicode("⇒") ; Implikation - PriorDeadKey := "" -return - -*6:: - EbeneAktualisieren() - if Ebene = 1 - send {blind}6 - else if Ebene = 2 - send $ - else if Ebene = 3 - send - else if Ebene = 4 - send - else if Ebene = 6 - Unicode("⇔") ; quivalenz - PriorDeadKey := "" -return - -*7:: - EbeneAktualisieren() - if Ebene = 1 - send {blind}7 - else if Ebene = 2 - send - else if Ebene = 3 - send - else if Ebene = 4 - send - else if Ebene = 5 - Unicode("⅞") ; 7/8 - else if Ebene = 6 - Send - PriorDeadKey := "" -return - -*8:: - EbeneAktualisieren() - if Ebene = 1 - send {blind}8 - else if Ebene = 2 - send - else if Ebene = 3 - send - else if Ebene = 5 - Send / - else if Ebene = 6 - Unicode("∃") ; Existenzquantor - PriorDeadKey := "" -return - -*9:: - EbeneAktualisieren() - if Ebene = 1 - send {blind}9 - else if Ebene = 2 - send - else if Ebene = 3 - send - else if Ebene = 5 - Send * - else if Ebene = 6 - Unicode("∀") ; Allquantor - PriorDeadKey := "" -return - -*0:: - EbeneAktualisieren() - if Ebene = 1 - send {blind}0 - else if Ebene = 2 - send - else if Ebene = 3 - send - else if Ebene = 5 - Send - - else if Ebene = 6 - Unicode("∨") ; logisch oder - PriorDeadKey := "" -return - -*:: - EbeneAktualisieren() - if Ebene = 1 - send {blind}- ; Bind - else if Ebene = 2 - Unicode("–") ; Ged - else if Ebene = 3 - Unicode("—") - else if Ebene = 6 - Unicode("∧") ; logisch und - PriorDeadKey := "" -return - -*:: - EbeneAktualisieren() - if Ebene = 1 - { - send {}{space} ; akut, tot - PriorDeadKey := "a1" - } - else if Ebene = 2 - { - send ``{space} - PriorDeadKey := "a2" - } - else if Ebene = 3 - { - send ; cedilla - PriorDeadKey := "a3" - } - else if Ebene = 4 - { - Unicode("˛") ; ogonek - PriorDeadKey := "a4" - } - else if Ebene = 5 - { - Unicode("˙") ; punkt oben drber - PriorDeadKey := "a5" - } - else if Ebene = 6 - { - Unicode("˚") ; ring obendrauf - PriorDeadKey := "a6" - } -return - - -/* - ------------------------------------------------------ - Reihe 2 - ------------------------------------------------------ -*/ - -*q:: - EbeneAktualisieren() - if Ebene = 1 - sendinput {blind}x - else if Ebene = 2 - sendinput {blind}X - else if Ebene = 3 - send @ - else if Ebene = 4 - Unicode("ξ") ;xi - else if Ebene = 6 - Unicode("Ξ") ; Xi - PriorDeadKey := "" -return - - -*w:: - EbeneAktualisieren() - if Ebene = 1 - { - If (PriorDeadKey = "c6") ; punkt darunter - BSUnicode("ṿ") - Else - sendinput {blind}v - } - else if Ebene = 2 - { - If (PriorDeadKey = "c6") ; punkt darunter - BSUnicode("Ṿ") - Else - sendinput {blind}V - } - else if Ebene = 3 - send _ - else if Ebene = 5 - Send {Backspace} - else if Ebene = 6 - Unicode("Λ") ; Lambda - PriorDeadKey := "" -return - - - -*e:: - EbeneAktualisieren() - if Ebene = 1 - { - If (PriorDeadKey = "t5") ; Schrgstrich - BSUnicode("ł") - Else If (PriorDeadKey = "a1") ; akut - BSUnicode("ĺ") - Else If (PriorDeadKey = "c2") ; caron - BSUnicode("ľ") - Else If (PriorDeadKey = "a3") ; cedilla - BSUnicode("ļ") - Else If (PriorDeadKey = "c5") ; Mittenpunkt - BSUnicode("ŀ") - Else If (PriorDeadKey = "c6") ; punkt darunter - BSUnicode("ḷ") - Else - sendinput {blind}l - } - else if Ebene = 2 - { - If (PriorDeadKey = "a1") ; akut - BSUnicode("Ĺ") - Else If (PriorDeadKey = "c2") ; caron - BSUnicode("Ľ") - Else If (PriorDeadKey = "a3") ; cedilla - BSUnicode("Ļ") - Else If (PriorDeadKey = "t5") ; Schrgstrich - BSUnicode("Ł") - Else If (PriorDeadKey = "c5") ; Mittenpunkt - BSUnicode("Ŀ") - Else If (PriorDeadKey = "c6") ; punkt darunter - BSUnicode("Ḷ") - Else - sendinput {blind}L - } - else if Ebene = 3 - send [ - else if Ebene = 4 - Unicode("λ") ;lambda - else if Ebene = 5 - Sendinput {Blind}{Up} - else if Ebene = 6 - Sendinput {Blind}+{Up} - PriorDeadKey := "" -return - - -*r:: - EbeneAktualisieren() - if Ebene = 1 - { - If (PriorDeadKey = "c1") ; circumflex - BSUnicode("ĉ") - Else If (PriorDeadKey = "c2") ; caron - BSUnicode("č") - Else If (PriorDeadKey = "a1") ; akut - BSUnicode("ć") - Else If (PriorDeadKey = "a3") ; cedilla - BSUnicode("ç") - Else If (PriorDeadKey = "a5") ; punkt darber - BSUnicode("ċ") - Else - sendinput {blind}c - } - else if Ebene = 2 - { - If (PriorDeadKey = "c1") ; circumflex - BSUnicode("Ĉ") - Else If (PriorDeadKey = "c2") ; caron - BSUnicode("Č") - Else If (PriorDeadKey = "a1") ; akut - BSUnicode("Ć") - Else If (PriorDeadKey = "a3") ; cedilla - BSUnicode("Ç") - Else If (PriorDeadKey = "a5") ; punkt darber - BSUnicode("Ċ") - Else - sendinput {blind}C - } - else if Ebene = 3 - send ] - else if Ebene = 4 - Unicode("χ") ;chi - else if Ebene = 5 - Send {Tab} - else if Ebene = 6 - Send +{Tab} - PriorDeadKey := "" -return - -*t:: - EbeneAktualisieren() - if Ebene = 1 - { - If (PriorDeadKey = "c1") ; circumflex - BSUnicode("ŵ") - Else - sendinput {blind}w - } - else if Ebene = 2 - { - If (PriorDeadKey = "c1") ; circumflex - BSUnicode("ŵ") - Else - sendinput {blind}W - } - else if Ebene = 3 - send {^}{space} ; untot - else if Ebene = 5 - Send {Insert} - else if Ebene = 6 - Send +{Insert} - PriorDeadKey := "" -return - -*z:: - EbeneAktualisieren() - if Ebene = 1 - { - If (PriorDeadKey = "a3") ; cedilla - BSUnicode("ķ") - Else If (PriorDeadKey = "c6") ; punkt darunter - BSUnicode("ḳ") - Else - sendinput {blind}k - } - else if Ebene = 2 - { - If (PriorDeadKey = "a3") ; cedilla - BSUnicode("Ķ") - Else If (PriorDeadKey = "c6") ; punkt darunter - BSUnicode("Ḳ") - Else - sendinput {blind}K - } - else if Ebene = 3 - sendraw ! - else if Ebene = 4 - Unicode("κ") ;kappa - else if Ebene = 5 - Send - else if Ebene = 6 - Send - PriorDeadKey := "" -return - -*u:: - EbeneAktualisieren() - if Ebene = 1 - { - If (PriorDeadKey = "c1") ; circumflex - BSUnicode("ĥ") - Else If (PriorDeadKey = "c4") ; Querstrich - BSUnicode("ħ") - Else If (PriorDeadKey = "a5") ; punkt darber - BSUnicode("ḣ") - Else If (PriorDeadKey = "c6") ; punkt darunter - BSUnicode("ḥ") - Else sendinput {blind}h - } - else if Ebene = 2 - { - If (PriorDeadKey = "c1") ; circumflex - BSUnicode("Ĥ") - Else If (PriorDeadKey = "c4") ; Querstrich - BSUnicode("Ħ") - Else If (PriorDeadKey = "a5") ; punkt darber - BSUnicode("Ḣ") - Else If (PriorDeadKey = "c6") ; punkt darunter - BSUnicode("Ḥ") - Else sendinput {blind}H - } - else if Ebene = 3 - { - If (PriorDeadKey = "c4") ; Querstrich - BSUnicode("≤") - Else - send {blind}< - } - else if Ebene = 4 - Unicode("ψ") ;psi - else if Ebene = 5 - Send 7 - else if Ebene = 6 - Unicode("Ψ") ; Phi - PriorDeadKey := "" -return - -*i:: - EbeneAktualisieren() - if Ebene = 1 - { - If (PriorDeadKey = "c1") ; circumflex - BSUnicode("ĝ") - Else If (PriorDeadKey = "c3") ; brevis - BSUnicode("ğ") - Else If (PriorDeadKey = "a3") ; cedilla - BSUnicode("ģ") - Else If (PriorDeadKey = "a5") ; punkt darber - BSUnicode("ġ") - Else sendinput {blind}g - } - else if Ebene = 2 - { - If (PriorDeadKey = "c1") ; circumflex - BSUnicode("Ĝ") - Else If (PriorDeadKey = "c3") ; brevis - BSUnicode("Ğ") - Else If (PriorDeadKey = "a3") ; cedilla - BSUnicode("Ģ") - Else If (PriorDeadKey = "a5") ; punkt darber - BSUnicode("Ġ") - Else sendinput {blind}G - } - else if Ebene = 3 - { - If (PriorDeadKey = "c4") ; Querstrich - BSUnicode("≥") - Else - send > - } - else if Ebene = 4 - Unicode("γ") ;gamma - else if Ebene = 5 - Send 8 - else if Ebene = 6 - Unicode("Γ") ; Gamma - PriorDeadKey := "" -return - -*o:: - EbeneAktualisieren() - if Ebene = 1 - { - If (PriorDeadKey = "t5") ; durchgestrichen - BSUnicode("ƒ") - Else If (PriorDeadKey = "a5") ; punkt darber - BSUnicode("ḟ") - Else sendinput {blind}f - } - else if Ebene = 2 - { - If (PriorDeadKey = "t5") ; durchgestrichen - BSUnicode("₣") - Else If (PriorDeadKey = "a5") ; punkt darber - BSUnicode("Ḟ") - Else sendinput {blind}F - } - else if Ebene = 3 - { - If (PriorDeadKey = "c1") ; circumflex - BSUnicode("≙") - Else If (PriorDeadKey = "t1") ; tilde - BSUnicode("≅") - Else If (PriorDeadKey = "t5") ; Schrgstrich - BSUnicode("≠") - Else If (PriorDeadKey = "c4") ; Querstrich - BSUnicode("≡") - Else If (PriorDeadKey = "c2") ; caron - BSUnicode("≚") - Else If (PriorDeadKey = "a6") ; ring drber - BSUnicode("≗") - - - -/* - was bedeutet dieser PriorHotkey? -*/ - - Else If A_PriorHotkey = +1 ; Grad - BSUnicode("≗") - Else - send `= - } - else if Ebene = 4 - Unicode("φ") ;phi - else if Ebene = 5 - Send 9 - else if Ebene = 6 - Unicode("Φ") ; Psi - PriorDeadKey := "" -return - -*p:: - EbeneAktualisieren() - if Ebene = 1 - sendinput {blind}q - else if Ebene = 2 - sendinput {blind}Q - else if Ebene = 3 - send {&} - else if Ebene = 5 - Send {+} - else if Ebene = 6 - Unicode("∧") ; logisches Und - PriorDeadKey := "" -return - -*:: - EbeneAktualisieren() - if Ebene = 1 - if GetKeyState("CapsLock","T") - { - Unicode("ẞ") ; versal- - } - else - { - send - } - else if Ebene = 2 - if GetKeyState("CapsLock","T") - { - send - } - else - { - Unicode("ẞ") ; versal- - } - else if Ebene = 3 - Unicode("ij") ; ij - else if Ebene = 4 - Unicode("IJ") ;IJ - else if Ebene = 5 - Unicode("ə") ; schwa - else if Ebene = 6 - Unicode("Ə") ; Schwa - PriorDeadKey := "" -return - - -*+:: - EbeneAktualisieren() - if Ebene = 1 - { - Unicode("˜") ; tilde, tot - PriorDeadKey := "t1" - } - else if Ebene = 2 - { - Unicode("ˉ") ; macron, tot - PriorDeadKey := "t2" - } - else if Ebene = 3 - { - Unicode("¨") ; Diaerese - PriorDeadKey := "t3" - } - else if Ebene = 4 - { - send " ;doppelakut - PriorDeadKey := "t4" - } - else if Ebene = 5 - { - Unicode("/") ; Schrgstrich, tot - PriorDeadKey := "t5" - } - else if Ebene = 6 - { - Unicode("ˏ") ; komma drunter, tot - PriorDeadKey := "t6" - } -return - - -/* - ------------------------------------------------------ - Reihe 3 - ------------------------------------------------------ -*/ - -*a:: - EbeneAktualisieren() - if Ebene = 1 - { - If (PriorDeadKey = "c1") ; circumflex - BSUnicode("û") - Else If (PriorDeadKey = "a1") ; akut - BSUnicode("ú") - Else If (PriorDeadKey = "a2") ; grave - BSUnicode("ù") - Else If (PriorDeadKey = "t3") ; Diaerese - Send, {bs} - Else If (PriorDeadKey = "t4") ; doppelakut - BSUnicode("ű") - Else If (PriorDeadKey = "c3") ; brevis - BSUnicode("ŭ") - Else If (PriorDeadKey = "t2") ; macron - BSUnicode("ū") - Else If (PriorDeadKey = "a4") ; ogonek - BSUnicode("ų") - Else If (PriorDeadKey = "a6") ; Ring - BSUnicode("ů") - Else If (PriorDeadKey = "t1") ; tilde - BSUnicode("ũ") - Else - sendinput {blind}u - } - else if Ebene = 2 - { - If (PriorDeadKey = "c1") ; circumflex - BSUnicode("Û") - Else If (PriorDeadKey = "a1") ; akut - BSUnicode("Ú") - Else If (PriorDeadKey = "a2") ; grave - BSUnicode("Ù") - Else If (PriorDeadKey = "t3") ; Diaerese - Send, {bs} - Else If (PriorDeadKey = "a6") ; Ring - BSUnicode("Ů") - Else If (PriorDeadKey = "c3") ; brevis - BSUnicode("Ŭ") - Else If (PriorDeadKey = "t4") ; doppelakut - BSUnicode("Ű") - Else If (PriorDeadKey = "c2") ; caron - BSUnicode("Ů") - Else If (PriorDeadKey = "t2") ; macron - BSUnicode("Ū") - Else If (PriorDeadKey = "c3") ; brevis - BSUnicode("Ŭ") - Else If (PriorDeadKey = "a4") ; ogonek - BSUnicode("Ų") - Else If (PriorDeadKey = "t1") ; tilde - BSUnicode("Ũ") - Else - sendinput {blind}U - } - else if Ebene = 3 - send \ - else if Ebene = 5 - Send {blind}{Home} - else if Ebene = 6 - Send {blind}+{Home} - PriorDeadKey := "" -return - -*s:: - EbeneAktualisieren() - if Ebene = 1 - { - If (PriorDeadKey = "c1") ; circumflex - BSUnicode("î") - Else If (PriorDeadKey = "a1") ; akut - BSUnicode("í") - Else If (PriorDeadKey = "a2") ; grave - BSUnicode("ì") - Else If (PriorDeadKey = "t3") ; Diaerese - Send, {bs} - Else If (PriorDeadKey = "t2") ; macron - BSUnicode("ī") - Else If (PriorDeadKey = "c3") ; brevis - BSUnicode("ĭ") - Else If (PriorDeadKey = "a4") ; ogonek - BSUnicode("į") - Else If (PriorDeadKey = "t1") ; tilde - BSUnicode("ĩ") - Else If (PriorDeadKey = "a5") ; (ohne) punkt darber - BSUnicode("ı") - Else - sendinput {blind}i - } - else if Ebene = 2 - { - If (PriorDeadKey = "c1") ; circumflex - BSUnicode("Î") - Else If (PriorDeadKey = "a1") ; akut - BSUnicode("Í") - Else If (PriorDeadKey = "a2") ; grave - BSUnicode("Ì") - Else If (PriorDeadKey = "t3") ; Diaerese - Send, {bs} - Else If (PriorDeadKey = "t2") ; macron - BSUnicode("Ī") - Else If (PriorDeadKey = "c3") ; brevis - BSUnicode("Ĭ") - Else If (PriorDeadKey = "a4") ; ogonek - BSUnicode("Į") - Else If (PriorDeadKey = "t1") ; tilde - BSUnicode("Ĩ") - Else If (PriorDeadKey = "a5") ; punkt darber - BSUnicode("İ") - Else - sendinput {blind}I - } - else if Ebene = 3 - send `/ - else if Ebene = 4 - Unicode("ι") ;iota - else if Ebene = 5 - Sendinput {Blind}{Left} - else if Ebene = 6 - Sendinput {Blind}+{Left} - PriorDeadKey := "" -return - -*d:: - EbeneAktualisieren() - if Ebene = 1 - { - If (PriorDeadKey = "c1") ; circumflex - BSUnicode("â") - Else If (PriorDeadKey = "a1") ; akut - BSUnicode("á") - Else If (PriorDeadKey = "a2") ; grave - BSUnicode("à") - Else If (PriorDeadKey = "t3") ; Diaerese - send {bs} - Else If (PriorDeadKey = "a6") ; Ring - Send {bs} - Else If (PriorDeadKey = "t1") ; tilde - BSUnicode("ã") - Else If (PriorDeadKey = "a4") ; ogonek - BSUnicode("ą") - Else If (PriorDeadKey = "t2") ; macron - BSUnicode("ā") - Else If (PriorDeadKey = "c3") ; brevis - BSUnicode("ă") - Else - sendinput {blind}a - } - else if Ebene = 2 - { - If (PriorDeadKey = "c1") ; circumflex - BSUnicode("Â") - Else If (PriorDeadKey = "a1") ; akut - BSUnicode("Á") - Else If (PriorDeadKey = "a2") ; grave - BSUnicode("À") - Else If (PriorDeadKey = "t3") ; Diaerese - send {bs} - Else If (PriorDeadKey = "t1") ; tilde - BSUnicode("Ã") - Else If (PriorDeadKey = "a6") ; Ring - Send {bs} - Else If (PriorDeadKey = "t2") ; macron - BSUnicode("Ā") - Else If (PriorDeadKey = "c3") ; brevis - BSUnicode("Ă") - Else If (PriorDeadKey = "a4") ; ogonek - BSUnicode("Ą") - Else - sendinput {blind}A - } - else if Ebene = 3 - sendraw { - else if Ebene = 4 - Unicode("α") ;alpha - else if Ebene = 5 - Sendinput {Blind}{Down} - else if Ebene = 6 - Sendinput {Blind}+{Down} - PriorDeadKey := "" -return - -*f:: - EbeneAktualisieren() - if Ebene = 1 - { - If (PriorDeadKey = "c1") ; circumflex - BSUnicode("ê") - Else If (PriorDeadKey = "a1") ; akut - BSUnicode("é") - Else If (PriorDeadKey = "a2") ; grave - BSUnicode("è") - Else If (PriorDeadKey = "t3") ; Diaerese - Send, {bs} - Else If (PriorDeadKey = "a4") ; ogonek - BSUnicode("ę") - Else If (PriorDeadKey = "t2") ; macron - BSUnicode("ē") - Else If (PriorDeadKey = "c3") ; brevis - BSUnicode("ĕ") - Else If (PriorDeadKey = "c2") ; caron - BSUnicode("ě") - Else If (PriorDeadKey = "a5") ; punkt darber - BSUnicode("ė") - Else - sendinput {blind}e - } - else if Ebene = 2 - { - If (PriorDeadKey = "c1") ; circumflex - BSUnicode("Ê") - Else If (PriorDeadKey = "a1") ; akut - BSUnicode("É") - Else If (PriorDeadKey = "a2") ; grave - BSUnicode("È") - Else If (PriorDeadKey = "t3") ; Diaerese - Send, {bs} - Else If (PriorDeadKey = "c2") ; caron - BSUnicode("Ě") - Else If (PriorDeadKey = "t2") ; macron - BSUnicode("Ē") - Else If (PriorDeadKey = "c3") ; brevis - BSUnicode("Ĕ") - Else If (PriorDeadKey = "a4") ; ogonek - BSUnicode("Ę") - Else If (PriorDeadKey = "a5") ; punkt darber - BSUnicode("Ė") - Else - sendinput {blind}E - } - else if Ebene = 3 - sendraw } - else if Ebene = 4 - Unicode("ε") ;epsilon - else if Ebene = 5 - Sendinput {Blind}{Right} - else if Ebene = 6 - Sendinput {Blind}+{Right} - PriorDeadKey := "" -return - -*g:: - EbeneAktualisieren() - if Ebene = 1 - { - If (PriorDeadKey = "c1") ; circumflex - BSUnicode("ô") - Else If (PriorDeadKey = "a1") ; akut - BSUnicode("ó") - Else If (PriorDeadKey = "a2") ; grave - BSUnicode("ò") - Else If (PriorDeadKey = "t3") ; Diaerese - Send, {bs} - Else If (PriorDeadKey = "t1") ; tilde - BSUnicode("õ") - Else If (PriorDeadKey = "t4") ; doppelakut - BSUnicode("ő") - Else If (PriorDeadKey = "t5") ; Schrgstrich - BSUnicode("ø") - Else If (PriorDeadKey = "t2") ; macron - BSUnicode("ō") - Else If (PriorDeadKey = "c3") ; brevis - BSUnicode("ŏ") - Else - sendinput {blind}o - } - else if Ebene = 2 - { - If (PriorDeadKey = "c1") ; circumflex - BSUnicode("Ô") - Else If (PriorDeadKey = "a1") ; akut - BSUnicode("Ó") - Else If (PriorDeadKey = "a2") ; grave - BSUnicode("Ò") - Else If (PriorDeadKey = "t5") ; Schrgstrich - BSUnicode("Ø") - Else If (PriorDeadKey = "t1") ; tilde - BSUnicode("Õ") - Else If (PriorDeadKey = "t4") ; doppelakut - BSUnicode("Ő") - Else If (PriorDeadKey = "t3") ; Diaerese - send {bs} - Else If (PriorDeadKey = "t2") ; macron - BSUnicode("Ō") - Else If (PriorDeadKey = "c3") ; brevis - BSUnicode("Ŏ") - Else - sendinput {blind}O - } - else if Ebene = 3 - send * - else if Ebene = 4 - Unicode("ω") ;omega - else if Ebene = 5 - Send {blind}{End} - else if Ebene = 6 - Send {blind}+{End} - PriorDeadKey := "" -return - -*h:: - EbeneAktualisieren() - if Ebene = 1 - { - If (PriorDeadKey = "c1") ; circumflex - BSUnicode("ŝ") - Else If (PriorDeadKey = "a1") ; akut - BSUnicode("ś") - Else If (PriorDeadKey = "c2") ; caron - BSUnicode("š") - Else If (PriorDeadKey = "a3") ; cedilla - BSUnicode("ş") - Else If (PriorDeadKey = "a5") ; punkt darber - BSUnicode("ṡ") - Else If (PriorDeadKey = "c6") ; punkt darunter - BSUnicode("ṣ") - Else - sendinput {blind}s - } - else if Ebene = 2 - { - If (PriorDeadKey = "c1") ; circumflex - BSUnicode("Ŝ") - Else If (PriorDeadKey = "c2") ; caron - BSUnicode("Š") - Else If (PriorDeadKey = "a1") ; akut - BSUnicode("Ś") - Else If (PriorDeadKey = "a3") ; cedilla - BSUnicode("Ş") - Else If (PriorDeadKey = "a5") ; punkt darber - BSUnicode("") - Else If (PriorDeadKey = "c6") ; punkt darunter - BSUnicode("Ṣ") - Else - sendinput {blind}S - } - else if Ebene = 3 - send ? - else if Ebene = 4 - Unicode("σ") ;sigma - else if Ebene = 5 - Send - else if Ebene = 6 - Unicode("Σ") ; Sigma - PriorDeadKey := "" -return - -*j:: - EbeneAktualisieren() - if Ebene = 1 - { - If (PriorDeadKey = "a1") ; akut - BSUnicode("ń") - Else If (PriorDeadKey = "t1") ; tilde - BSUnicode("ñ") - Else If (PriorDeadKey = "c2") ; caron - BSUnicode("ň") - Else If (PriorDeadKey = "a3") ; cedilla - BSUnicode("ņ") - Else If (PriorDeadKey = "a5") ; punkt darber - BSUnicode("ṅ") - Else - sendinput {blind}n - } - else if Ebene = 2 - { - If (PriorDeadKey = "c2") ; caron - BSUnicode("Ň") - Else If (PriorDeadKey = "t1") ; tilde - BSUnicode("Ñ") - Else If (PriorDeadKey = "a1") ; akut - BSUnicode("Ń") - Else If (PriorDeadKey = "a3") ; cedilla - BSUnicode("Ņ") - Else If (PriorDeadKey = "a5") ; punkt darber - BSUnicode("Ṅ") - Else - sendinput {blind}N - } - else if Ebene = 3 - send ( - else if Ebene = 4 - Unicode("ν") ;nu - else if Ebene = 5 - Send 4 - else if Ebene = 6 - Unicode("№") ; No - PriorDeadKey := "" -return - -*k:: - EbeneAktualisieren() - if Ebene = 1 - { - If (PriorDeadKey = "a1") ; akut - BSUnicode("ŕ") - Else If (PriorDeadKey = "c2") ; caron - BSUnicode("ř") - Else If (PriorDeadKey = "a3") ; cedilla - BSUnicode("ŗ") - Else If (PriorDeadKey = "a5") ; punkt darber - BSUnicode("ṙ") - Else If (PriorDeadKey = "c6") ; punkt darunter - BSUnicode("ṛ") - Else - sendinput {blind}r - } - else if Ebene = 2 - { - If (PriorDeadKey = "c2") ; caron - BSUnicode("Ř") - Else If (PriorDeadKey = "a1") ; akut - BSUnicode("Ŕ") - Else If (PriorDeadKey = "a3") ; cedilla - BSUnicode("Ŗ") - Else If (PriorDeadKey = "a5") ; punkt darber - BSUnicode("Ṙ") - Else If (PriorDeadKey = "c6") ; punkt darunter - BSUnicode("Ṛ") - Else - sendinput {blind}R - } - else if Ebene = 3 - send ) - else if Ebene = 4 - Unicode("ρ") ;rho - else if Ebene = 5 - Send 5 - else if Ebene = 6 - Unicode("®") ; (R) - PriorDeadKey := "" -return - -*l:: - EbeneAktualisieren() - if Ebene = 1 - { - If (PriorDeadKey = "c2") ; caron - BSUnicode("ť") - Else If (PriorDeadKey = "a3") ; cedilla - BSUnicode("ţ") - Else If (PriorDeadKey = "c4") ; Querstrich - BSUnicode("ŧ") - Else If (PriorDeadKey = "a5") ; punkt darber - BSUnicode("ṫ") - Else If (PriorDeadKey = "c6") ; punkt darunter - BSUnicode("ṭ") - Else - sendinput {blind}t - } - else if Ebene = 2 - { - If (PriorDeadKey = "c2") ; caron - BSUnicode("Ť") - Else If (PriorDeadKey = "a3") ; cedilla - BSUnicode("Ţ") - Else If (PriorDeadKey = "c4") ; Querstrich - BSUnicode("Ŧ") - Else If (PriorDeadKey = "a5") ; punkt darber - BSUnicode("Ṫ") - Else If (PriorDeadKey = "c6") ; punkt darunter - BSUnicode("Ṭ") - Else - sendinput {blind}T - } - else if Ebene = 3 - send {blind}- ; Bind - else if Ebene = 4 - Unicode("τ") ;tau - else if Ebene = 5 - Send 6 - else if Ebene = 6 - Unicode("™") ; TM - PriorDeadKey := "" -return - -*:: - EbeneAktualisieren() - if Ebene = 1 - { - If (PriorDeadKey = "c4") ; Querstrich - BSUnicode("đ") - Else If (PriorDeadKey = "t5") ; Schrgstrich - BSUnicode("ð") - Else If (PriorDeadKey = "c2") ; caron - BSUnicode("ď") - Else If (PriorDeadKey = "a5") ; punkt darber - BSUnicode("ḋ") - Else If (PriorDeadKey = "c6") ; punkt darunter - BSUnicode("ḍ") - Else - sendinput {blind}d - } - else if Ebene = 2 - { - If (PriorDeadKey = "c4") ; Querstrich - BSUnicode("Đ") - Else If (PriorDeadKey = "t5") ; Schrgstrich - BSUnicode("Ð") - Else If (PriorDeadKey = "c2") ; caron - BSUnicode("Ď") - Else If (PriorDeadKey = "a5") ; punkt darber - BSUnicode("Ḋ") - Else If (PriorDeadKey = "c6") ; punkt darunter - BSUnicode("Ḍ") - Else sendinput {blind}D - } - else if Ebene = 3 - send : - else if Ebene = 4 - Unicode("δ") ;delta - else if Ebene = 5 - Send `, - else if Ebene = 6 - Unicode("Δ") ; Delta - PriorDeadKey := "" -return - -*:: - EbeneAktualisieren() - if Ebene = 1 - { - If (PriorDeadKey = "t3") ; Diaerese - Send {bs} - Else If (PriorDeadKey = "a1") ; akut - BSUnicode("ý") - Else If (PriorDeadKey = "c1") ; circumflex - BSUnicode("ŷ") - Else - sendinput {blind}y - } - else if Ebene = 2 - { - If (PriorDeadKey = "a1") ; akut - BSUnicode("Ý") - Else If (PriorDeadKey = "t3") ; Diaerese - Send {bs} - Else If (PriorDeadKey = "c1") ; circumflex - BSUnicode("Ŷ") - Else - sendinput {blind}Y - } - else if Ebene = 3 - Unicode("„") ; - else if Ebene = 4 - Unicode("υ") ;upsilon - else if Ebene = 5 - Send ; thorn - else if Ebene = 6 - Send ; Thorn - PriorDeadKey := "" -return - -;SC02B (#) wird zu Mod3 - - -/* - ------------------------------------------------------ - Reihe 4 - ------------------------------------------------------ -*/ - -;SC056 (<) wird zu Mod5 - -*y:: - EbeneAktualisieren() - if Ebene = 1 - sendinput {blind} - else if Ebene = 2 - sendinput {blind} - else if Ebene = 3 - send {blind}{#} - else if Ebene = 5 - Send {Esc} - PriorDeadKey := "" -return - -*x:: - EbeneAktualisieren() - if Ebene = 1 - sendinput {blind} - else if Ebene = 2 - sendinput {blind} - else if Ebene = 3 - send $ - else if Ebene = 5 - Send {Del} - else if Ebene = 6 - Send +{Del} - PriorDeadKey := "" -return - -*c:: - EbeneAktualisieren() - if Ebene = 1 - sendinput {blind} - else if Ebene = 2 - sendinput {blind} - else if Ebene = 3 - send | - else if Ebene = 4 - Unicode("η") ;eta - else if Ebene = 5 - Send {PgDn} ; Next - else if Ebene = 6 - Send +{PgDn} - PriorDeadKey := "" -return - -*v:: - EbeneAktualisieren() - if Ebene = 1 - { - If (PriorDeadKey = "a5") ; punkt darber - BSUnicode("ṗ") - Else - sendinput {blind}p - } - else if Ebene = 2 - { - If (PriorDeadKey = "a5") ; punkt darber - BSUnicode("Ṗ") - Else - sendinput {blind}P - } - else if Ebene = 3 - { - If (PriorDeadKey = "t1") ; tilde - BSUnicode("≈") - Else - sendraw ~ - } - else if Ebene = 4 - Unicode("π") ;pi - else if Ebene = 5 - Send {Enter} - else if Ebene = 6 - Unicode("Π") ; Pi - PriorDeadKey := "" -return - -*b:: - EbeneAktualisieren() - if Ebene = 1 - { - If (PriorDeadKey = "c2") ; caron - BSUnicode("ž") - Else If (PriorDeadKey = "a1") ; akut - BSUnicode("ź") - Else If (PriorDeadKey = "a5") ; punkt drber - BSUnicode("ż") - Else If (PriorDeadKey = "a5") ; punkt darber - BSUnicode("ż") - Else - sendinput {blind}z - } - else if Ebene = 2 - { - If (PriorDeadKey = "c2") ; caron - BSUnicode("Ž") - Else If (PriorDeadKey = "a1") ; akut - BSUnicode("Ź") - Else If (PriorDeadKey = "a5") ; punkt darber - BSUnicode("Ż") - Else - sendinput {blind}Z - } - else if Ebene = 3 - send ``{space} ; untot - else if Ebene = 4 - Unicode("ζ") ;zeta - else if Ebene = 6 - Unicode("Ω") ; Omega - PriorDeadKey := "" -return - -*n:: - EbeneAktualisieren() - if Ebene = 1 - { - If (PriorDeadKey = "a5") ; punkt darber - BSUnicode("ḃ") - Else - sendinput {blind}b - } - else if Ebene = 2 - { - If (PriorDeadKey = "a5") ; punkt darber - BSUnicode("Ḃ") - Else - sendinput {blind}B - } - else if Ebene = 3 - send {blind}{+} - else if Ebene = 4 - Unicode("β") ;beta - else if Ebene = 6 - Unicode("∞") ;infty - PriorDeadKey := "" -return - -*m:: - EbeneAktualisieren() - if Ebene = 1 - { - If (PriorDeadKey = "a5") ; punkt darber - BSUnicode("ṁ") - Else If (PriorDeadKey = "c6") ; punkt darunter - BSUnicode("ṃ") - Else - sendinput {blind}m - } - else if Ebene = 2 - { - If (PriorDeadKey = "a5") ; punkt darber - BSUnicode("Ṁ") - Else If (PriorDeadKey = "c6") ; punkt darunter - BSUnicode("Ṃ") - Else - sendinput {blind}M - } - else if Ebene = 3 - send `% - else if Ebene = 4 - Unicode("µ") ;micro, mu wre μ - else if Ebene = 5 - Send 1 - else if Ebene = 6 - Unicode("∫") ; Int - PriorDeadKey := "" -return - -*,:: - EbeneAktualisieren() - if Ebene = 1 - send {blind}, - else if Ebene = 3 - send ' - else if Ebene = 4 - Unicode("ϑ") ;vartheta? - else if Ebene = 5 - Send 2 - else if Ebene = 6 - Unicode("√") ; sqrt - PriorDeadKey := "" -return - -*.:: - EbeneAktualisieren() - if Ebene = 1 - send {blind}. - else if Ebene = 2 - Unicode("…") ; ellipse - else if Ebene = 3 - send " - else if Ebene = 4 - Unicode("θ") ;theta - else if Ebene = 5 - Send 3 - else if Ebene = 6 - Unicode("Θ") ; Theta - PriorDeadKey := "" -return - - -*-:: - EbeneAktualisieren() - if Ebene = 1 - { - If (PriorDeadKey = "c1") ; circumflex - BSUnicode("ĵ") - Else - sendinput {blind}j - } - else if Ebene = 2 - { - If (PriorDeadKey = "c1") ; circumflex - BSUnicode("Ĵ") - Else - sendinput {blind}J - } - else if Ebene = 3 - send `; - else if Ebene = 5 - Send . - else if Ebene = 6 - Unicode("∇") ; Nabla - PriorDeadKey := "" -return - -/* - ------------------------------------------------------ - Numpad - ------------------------------------------------------ - - folgende Tasten verhalten sich bei ein- und ausgeschaltetem - NumLock gleich: -*/ - -*NumpadDiv:: - EbeneAktualisieren() - if ( (Ebene = 1) or (Ebene = 2) ) - send {NumpadDiv} - else if Ebene = 3 - send - else if ( (Ebene = 4) or (Ebene = 5) ) - Unicode("∕") ; slash - PriorDeadKey := "" -return - -*NumpadMult:: - EbeneAktualisieren() - if ( (Ebene = 1) or (Ebene = 2) ) - send {NumpadMult} - else if Ebene = 3 - send - else if ( (Ebene = 4) or (Ebene = 5) ) - Unicode("⋅") ; cdot - PriorDeadKey := "" -return - -*NumpadSub:: - EbeneAktualisieren() - if ( (Ebene = 1) or (Ebene = 2) ) - send {blind}{NumpadSub} - else if Ebene = 3 - send - - PriorDeadKey := "" -return - -*NumpadAdd:: - EbeneAktualisieren() - if ( (Ebene = 1) or (Ebene = 2) ) - send {blind}{NumpadAdd} - else if Ebene = 3 - send - else if ( (Ebene = 4) or (Ebene = 5) ) - Unicode("∓") ; -+ - PriorDeadKey := "" -return - -*NumpadEnter:: - EbeneAktualisieren() - if ( (Ebene = 1) or (Ebene = 2) ) - send {NumpadEnter} - else if Ebene = 3 - Unicode("≠") ; neq - else if ( (Ebene = 4) or (Ebene = 5) ) - Unicode("≈") ; approx - PriorDeadKey := "" -return - -/* - folgende Tasten verhalten sich bei ein- und ausgeschaltetem NumLock - unterschiedlich: - - bei NumLock ein -*/ - -*Numpad7:: - EbeneAktualisieren() - if Ebene = 1 - send {blind}{Numpad7} - else if Ebene = 2 - send {NumpadHome} - else if ( (Ebene = 4) or (Ebene = 5) ) - Unicode("≪") ; ll - PriorDeadKey := "" -return - -*Numpad8:: - EbeneAktualisieren() - if Ebene = 1 - send {blind}{Numpad8} - else if Ebene = 2 - send {NumpadUp} - else if Ebene = 3 - Unicode("↑") ; uparrow - else if ( (Ebene = 4) or (Ebene = 5) ) - Unicode("∩") ; - PriorDeadKey := "" -return - -*Numpad9:: - EbeneAktualisieren() - if Ebene = 1 - send {blind}{Numpad9} - else if Ebene = 2 - send {NumpadPgUp} - else if ( (Ebene = 4) or (Ebene = 5) ) - Unicode("≫") ; gg - PriorDeadKey := "" -return - -*Numpad4:: - EbeneAktualisieren() - if Ebene = 1 - send {blind}{Numpad4} - else if Ebene = 2 - send {NumpadLeft} - else if Ebene = 3 - Unicode("←") ; leftarrow - else if ( (Ebene = 4) or (Ebene = 5) ) - Unicode("⊂") ; - PriorDeadKey := "" -return - -*Numpad5:: - EbeneAktualisieren() - if Ebene = 1 - send {blind}{Numpad5} - else if Ebene = 2 - send {NumpadClear} - else if Ebene = 3 - send - else if ( (Ebene = 4) or (Ebene = 5) ) - Unicode("∊") ; - PriorDeadKey := "" -return - -*Numpad6:: - EbeneAktualisieren() - if Ebene = 1 - send {blind}{Numpad6} - else if Ebene = 2 - send {NumpadRight} - else if Ebene = 3 - Unicode("→") ; rightarrow - else if ( (Ebene = 4) or (Ebene = 5) ) - Unicode("⊃") ; - PriorDeadKey := "" -return - -*Numpad1:: - EbeneAktualisieren() - if Ebene = 1 - send {blind}{Numpad1} - else if Ebene = 2 - send {NumpadEnd} - else if ( (Ebene = 4) or (Ebene = 5) ) - Unicode("≤") ; leq - PriorDeadKey := "" -return - -*Numpad2:: - EbeneAktualisieren() - if Ebene = 1 - send {blind}{Numpad2} - else if Ebene = 2 - send {NumpadDown} - else if Ebene = 3 - Unicode("↓") ; downarrow - else if ( (Ebene = 4) or (Ebene = 5) ) - Unicode("∪") ; - PriorDeadKey := "" -return - -*Numpad3:: - EbeneAktualisieren() - if Ebene = 1 - send {blind}{Numpad3} - else if Ebene = 2 - send {NumpadPgDn} - else if ( (Ebene = 4) or (Ebene = 5) ) - Unicode("≥") ; geq - PriorDeadKey := "" -return - -*Numpad0:: - EbeneAktualisieren() - if Ebene = 1 - send {blind}{Numpad0} - else if Ebene = 2 - send {NumpadIns} - else if Ebene = 3 - send `% - else if ( (Ebene = 4) or (Ebene = 5) ) - send - PriorDeadKey := "" -return - -*NumpadDot:: - EbeneAktualisieren() - if Ebene = 1 - send {NumpadDot} - else if Ebene = 2 - send {NumpadDel} - else if Ebene = 3 - send . - else if ( (Ebene = 4) or (Ebene = 5) ) - send `, - PriorDeadKey := "" -return - -/* - bei NumLock aus -*/ - -*NumpadHome:: - EbeneAktualisieren() - if Ebene = 1 - send {NumpadHome} - else if Ebene = 2 - send {Numpad7} - else if ( (Ebene = 4) or (Ebene = 5) ) - Unicode("≪") ; ll - PriorDeadKey := "" -return - -*NumpadUp:: - EbeneAktualisieren() - if Ebene = 1 - send {NumpadUp} - else if Ebene = 2 - send {Numpad8} - else if Ebene = 3 - Unicode("↑") ; uparrow - else if ( (Ebene = 4) or (Ebene = 5) ) - Unicode("∩") ; - PriorDeadKey := "" -return - -*NumpadPgUp:: - EbeneAktualisieren() - if Ebene = 1 - send {NumpadPgUp} - else if Ebene = 2 - send {Numpad9} - else if ( (Ebene = 4) or (Ebene = 5) ) - Unicode("≫") ; gg - PriorDeadKey := "" -return - -*NumpadLeft:: - EbeneAktualisieren() - if Ebene = 1 - send {NumpadLeft} - else if Ebene = 2 - send {Numpad4} - else if Ebene = 3 - Unicode("←") ; leftarrow - else if ( (Ebene = 4) or (Ebene = 5) ) - Unicode("⊂") ; - PriorDeadKey := "" -return - -*NumpadClear:: - EbeneAktualisieren() - if Ebene = 1 - send {NumpadClear} - else if Ebene = 2 - send {Numpad5} - else if Ebene = 3 - send - else if ( (Ebene = 4) or (Ebene = 5) ) - Unicode("∊") ; - PriorDeadKey := "" -return - -*NumpadRight:: - EbeneAktualisieren() - if Ebene = 1 - send {NumpadRight} - else if Ebene = 2 - send {Numpad6} - else if Ebene = 3 - Unicode("→") ; rightarrow - else if ( (Ebene = 4) or (Ebene = 5) ) - Unicode("⊃") ; - PriorDeadKey := "" -return - -*NumpadEnd:: - EbeneAktualisieren() - if Ebene = 1 - send {NumpadEnd} - else if Ebene = 2 - send {Numpad1} - else if ( (Ebene = 4) or (Ebene = 5) ) - Unicode("≤") ; leq - PriorDeadKey := "" -return - -*NumpadDown:: - EbeneAktualisieren() - if Ebene = 1 - send {NumpadDown} - else if Ebene = 2 - send {Numpad2} - else if Ebene = 3 - Unicode("↓") ; downarrow - else if ( (Ebene = 4) or (Ebene = 5) ) - Unicode("∪") ; - PriorDeadKey := "" -return - -*NumpadPgDn:: - EbeneAktualisieren() - if Ebene = 1 - send {NumpadPgDn} - else if Ebene = 2 - send {Numpad3} - else if ( (Ebene = 4) or (Ebene = 5) ) - Unicode("≥") ; geq - PriorDeadKey := "" -return - -*NumpadIns:: - EbeneAktualisieren() - if Ebene = 1 - send {NumpadIns} - else if Ebene = 2 - send {Numpad0} - else if Ebene = 3 - send `% - else if ( (Ebene = 4) or (Ebene = 5) ) - send - PriorDeadKey := "" -return - -*NumpadDel:: - EbeneAktualisieren() - if Ebene = 1 - send {NumpadDel} - else if Ebene = 2 - send {NumpadDot} - else if Ebene = 3 - send . - else if ( (Ebene = 4) or (Ebene = 5) ) - send `, - PriorDeadKey := "" -return - - - -/* - ------------------------------------------------------ - Sondertasten - ------------------------------------------------------ -*/ - -*Space:: - EbeneAktualisieren() - if Ebene = 4 - SendUnicodeChar(0x00A0) ; geschtztes Leerzeichen - else if Ebene = 5 - Send 0 - else if Ebene = 6 - SendUnicodeChar(0x202F) ; schmales Leerzeichen - else - Send {blind}{Space} - PriorDeadKey := "" -return - -/* - Folgende Tasten sind nur aufgefhrt, um PriorDeadKey zu leeren. - Irgendwie sieht das noch nicht schn aus. Vielleicht lsst sich dieses - Problem irgendwie eleganter lsen... - - Nachtrag: - Weil es mit Alt+Tab Probleme gab, wird hier jetzt erstmal rumgeflickschustert, - bis eine allgemeinere Lsung gefunden wurde. -*/ - -*Enter:: - sendinput {Blind}{Enter} - PriorDeadKey := "" -return - -*Backspace:: - sendinput {Blind}{Backspace} - PriorDeadKey := "" -return - - - -/* -Tab wurde rausgenommen, weil es Probleme mit AltTab und ShiftAltTab gab. -Allerdings kommt es jetzt zu komischen Ergebnissen, wenn man Tab nach -einem DeadKey drckt... - -*Tab:: - send {Blind}{Tab} - PriorDeadKey := "" -return - -*/ - -*Home:: - sendinput {Blind}{Home} - PriorDeadKey := "" -return - -*End:: - sendinput {Blind}{End} - PriorDeadKey := "" -return - -*PgUp:: - sendinput {Blind}{PgUp} - PriorDeadKey := "" -return - -*PgDn:: - sendinput {Blind}{PgDn} - PriorDeadKey := "" -return - -*Up:: - sendinput {Blind}{Up} - PriorDeadKey := "" -return - -*Down:: - sendinput {Blind}{Down} - PriorDeadKey := "" -return - -*Left:: - sendinput {Blind}{Left} - PriorDeadKey := "" -return - -*Right:: - sendinput {Blind}{Right} - PriorDeadKey := "" -return - - -/* - ------------------------------------------------------ - Funktionen - ------------------------------------------------------ -*/ - -EbeneAktualisieren() -{ - global - Ebene = 1 - - ; ist Shift down? - if ( GetKeyState("Shift","P") ) - { - Ebene += 1 - } - ; ist Mod3 down? - if ( GetKeyState("CapsLock","P") or GetKeyState("#","P") ) - { - Ebene += 2 - } - ; ist Mod5 down? Mod3 hat Vorrang! - else if ( GetKeyState("<","P") or GetKeyState("SC138","P") ) - { - Ebene += 4 - } - - return -} - -Unicode(code) -{ - saved_clipboard := ClipboardAll - Transform, Clipboard, Unicode, %code% - sendplay ^v - Clipboard := saved_clipboard -} - -BSUnicode(code) -{ - saved_clipboard := ClipboardAll - Transform, Clipboard, Unicode, %code% - sendplay {bs}^v - Clipboard := saved_clipboard -} - -SendUnicodeChar(charCode) -{ - VarSetCapacity(ki, 28 * 2, 0) - - EncodeInteger(&ki + 0, 1) - EncodeInteger(&ki + 6, charCode) - EncodeInteger(&ki + 8, 4) - EncodeInteger(&ki +28, 1) - EncodeInteger(&ki +34, charCode) - EncodeInteger(&ki +36, 4|2) - - DllCall("SendInput", "UInt", 2, "UInt", &ki, "Int", 28) -} - -EncodeInteger(ref, val) -{ - DllCall("ntdll\RtlFillMemoryUlong", "Uint", ref, "Uint", 4, "Uint", val) -} - - -/* - ------------------------------------------------------ - Shift+Pause "pausiert" das Script. - ------------------------------------------------------ -*/ - -+pause::suspend +/* + Titel: NEO 2.0 beta Autohotkey-Treiber + Version: 0.09 beta + Datum: 10.01.2008 + Autor: Stefan Mayer + Basiert auf: neo20-all-in-one.ahk vom 29.06.2007 + + TODO: - ausgiebig testen... + - Men des Tasksymbols + - Bessere Lsung fr das leeren von PriorDeadKey finden, damit die Sondertasten + nicht mehr abgefangen werden mssen. + - CapsLock auf 1. und 2. Ebene einbauen: + Die Buchstaben reagieren richtig auf CapsLock, da hier "sendinput {blind}" + verwendet wird. Bei anderen Tasten muss CapsLock in der ersten und zweiten Ebene + explizit abgefragt werden. + (Lsst sich das elegant in eine Funktion auslagern?) + |------------------| + | - Compose-Taste | + |------------------| + Ideen: - DeadKeys tot machen + - Symbol ndern (Neo-Logo abwarten) + - bei Ebene 5 rechte Hand (Numpad) z.B. Numpad5 statt 5 senden + CHANGES: - SUPERSCRIPT von 0 bis 9 sowie (auf Nummernblock) + und - + - Zahlenreihe: Entfernt: Brche + Hinzugefgt: Geschlechts-Piktogramme, Listings-Zeichen +*/ + +; aus Noras script kopiert: +#usehook on +#singleinstance force +#LTrim + ; Quelltext kann eingerckt werden, + ; msgbox ist trotzdem linksbndig + +SendMode Input +SetTitleMatchMode 2 + +;name = NEO 2.0 +;enable = Aktiviere %name% +;disable = Deaktiviere %name% + +; berprfung auf deutsches Tastaturlayout +; ---------------------------------------- + +regread, inputlocale, HKEY_CURRENT_USER, Keyboard Layout\Preload, 1 +regread, inputlocalealias, HKEY_CURRENT_USER + , Keyboard Layout\Substitutes, %inputlocale% +if inputlocalealias <> + inputlocale = %inputlocalealias% +if inputlocale <> 00000407 +{ + suspend + regread, inputlocale, HKEY_LOCAL_MACHINE + , SYSTEM\CurrentControlSet\Control\Keyboard Layouts\%inputlocale% + , Layout Text + msgbox, 48, Warnung!, + ( + Nicht kompatibles Tastaturlayout: + `t%inputlocale% + `nDas deutsche QWERTZ muss als Standardlayout eingestellt + sein, damit %name% wie erwartet funktioniert. + `nndern Sie die Tastatureinstellung unter + `tSystemsteuerung + `t-> Regions- und Sprachoptionen + `t-> Sprachen + `t-> Details... `n + ) + exitapp +} + +/* + Variablen initialisieren +*/ + +Ebene = 1 +PriorDeadKey := "" + + +/* + ------------------------------------------------------ + Modifier + ------------------------------------------------------ +*/ + +; CapsLock durch Mod3+Mod3 +*#:: +*CapsLock:: + if GetKeyState("#","P") and GetKeyState("CapsLock","P") + { + if GetKeyState("CapsLock","T") + { + setcapslockstate, off + } + else + { + setcapslockstate, on + } + } +return + +; KP_Decimal durch Mod5+Mod5 +*<:: +*SC138:: + if GetKeyState("<","P") and GetKeyState("SC138","P") + { + send {numpaddot} + } + return + + +/* + Ablauf bei toten Tasten: + 1. Ebene Aktualisieren + 2. Abhngig von der Variablen "Ebene" Zeichen ausgeben und die Variable "PriorDeadKey" setzen + + Ablauf bei "lebenden" (sagt man das?) Tasten: + 1. Ebene Aktualisieren + 2. Abhngig von den Variablen "Ebene" und "PriorDeadKey" Zeichen ausgeben + 3. "PriorDeadKey" mit leerem String berschreiben + + ------------------------------------------------------ + Reihe 1 + ------------------------------------------------------ +*/ + +*^:: + EbeneAktualisieren() + if Ebene = 1 + { + Unicode("ˆ") ; circumflex, tot + PriorDeadKey := "c1" + } + else if Ebene = 2 + { + Unicode("ˇ") ; caron, tot + PriorDeadKey := "c2" + } + else if Ebene = 3 + { + Unicode("˘") ; brevis + PriorDeadKey := "c3" + } + else if Ebene = 4 + { + send - ; querstrich, tot + PriorDeadKey := "c4" + } + else if Ebene = 5 + { + Unicode("·") ; Mittenpunkt, tot + PriorDeadKey := "c5" + } + else if Ebene = 6 + { + Send . ; punkt darunter + PriorDeadKey := "c6" + } +return + +*1:: + EbeneAktualisieren() + if Ebene = 1 + { + If (PriorDeadKey = "c1") ; circumflex 1 + BSUnicode("¹") + Else + send {blind}1 + } + else if Ebene = 2 + send + else if Ebene = 4 + Unicode("♀") ; Piktogramm weiblich + else if Ebene = 5 + Unicode("•") ; bullet + PriorDeadKey := "" +return + +*2:: + EbeneAktualisieren() + if Ebene = 1 + { + If (PriorDeadKey = "c1") ; circumflex + BSUnicode("²") + Else + send {blind}2 + } + else if Ebene = 2 + Unicode("№") ; numero + else if Ebene = 4 + Unicode("⚥") ; Piktogramm Zwitter + else if Ebene = 5 + Unicode("‣") ; aufzaehlungspfeil + PriorDeadKey := "" +return + +*3:: + EbeneAktualisieren() + if Ebene = 1 + { + If (PriorDeadKey = "c1") ; circumflex + BSUnicode("³") + Else + send {blind}3 + } + else if Ebene = 2 + send + else if Ebene = 4 + Unicode("♂") ; Piktogramm mnnlich + PriorDeadKey := "" +return + +*4:: + EbeneAktualisieren() + if Ebene = 1 + { + If (PriorDeadKey = "c1") ; circumflex + BSUnicode("⁴") + Else + send {blind}4 + } + else if Ebene = 2 + send + else if Ebene = 3 + send + else if Ebene = 5 + Send {PgUp} ; Prev + else if Ebene = 6 + Send +{Prev} + PriorDeadKey := "" +return + +*5:: + EbeneAktualisieren() + if Ebene = 1 + { + If (PriorDeadKey = "c1") ; circumflex + BSUnicode("⁵") + Else + send {blind}5 + } + else if Ebene = 2 + send + else if Ebene = 3 + send + else if Ebene = 6 + Unicode("⇒") ; Implikation + PriorDeadKey := "" +return + +*6:: + EbeneAktualisieren() + if Ebene = 1 + { + If (PriorDeadKey = "c1") ; circumflex + BSUnicode("⁶") + Else + send {blind}6 + } + else if Ebene = 2 + send $ + else if Ebene = 3 + send + else if Ebene = 4 + send + else if Ebene = 6 + Unicode("⇔") ; quivalenz + PriorDeadKey := "" +return + +*7:: + EbeneAktualisieren() + if Ebene = 1 + { + If (PriorDeadKey = "c1") ; circumflex + BSUnicode("⁷") + Else + send {blind}7 + } + else if Ebene = 2 + send + else if Ebene = 3 + send + else if Ebene = 4 + send + else if Ebene = 6 + Send + PriorDeadKey := "" +return + +*8:: + EbeneAktualisieren() + if Ebene = 1 + { + If (PriorDeadKey = "c1") ; circumflex + BSUnicode("⁸") + Else + send {blind}8 + } + else if Ebene = 2 + send + else if Ebene = 3 + send + else if Ebene = 5 + Send / + else if Ebene = 6 + Unicode("∃") ; Existenzquantor + PriorDeadKey := "" +return + +*9:: + EbeneAktualisieren() + if Ebene = 1 + { + If (PriorDeadKey = "c1") ; circumflex + BSUnicode("⁹") + Else + send {blind}9 + } + else if Ebene = 2 + send + else if Ebene = 3 + send + else if Ebene = 5 + Send * + else if Ebene = 6 + Unicode("∀") ; Allquantor + PriorDeadKey := "" +return + +*0:: + EbeneAktualisieren() + if Ebene = 1 + { + If (PriorDeadKey = "c1") ; circumflex + BSUnicode("⁰") + Else + send {blind}0 + } + else if Ebene = 2 + send + else if Ebene = 3 + send + else if Ebene = 5 + Send - + else if Ebene = 6 + Unicode("∨") ; logisch oder + PriorDeadKey := "" +return + +*:: + EbeneAktualisieren() + if Ebene = 1 + send {blind}- ; Bind + else if Ebene = 2 + Unicode("–") ; Ged + else if Ebene = 3 + Unicode("—") + else if Ebene = 4 + Unicode("╌") + else if Ebene = 5 + Unicode("‑") + else if Ebene = 6 + Unicode("∧") ; logisch und + PriorDeadKey := "" +return + +*:: + EbeneAktualisieren() + if Ebene = 1 + { + send {}{space} ; akut, tot + PriorDeadKey := "a1" + } + else if Ebene = 2 + { + send ``{space} + PriorDeadKey := "a2" + } + else if Ebene = 3 + { + send ; cedilla + PriorDeadKey := "a3" + } + else if Ebene = 4 + { + Unicode("˛") ; ogonek + PriorDeadKey := "a4" + } + else if Ebene = 5 + { + Unicode("˙") ; punkt oben drber + PriorDeadKey := "a5" + } + else if Ebene = 6 + { + Unicode("˚") ; ring obendrauf + PriorDeadKey := "a6" + } +return + + +/* + ------------------------------------------------------ + Reihe 2 + ------------------------------------------------------ +*/ + +*q:: + EbeneAktualisieren() + if Ebene = 1 + sendinput {blind}x + else if Ebene = 2 + sendinput {blind}X + else if Ebene = 3 + send @ + else if Ebene = 4 + Unicode("ξ") ;xi + else if Ebene = 5 + send @ ; Redundanz + else if Ebene = 6 + Unicode("Ξ") ; Xi + PriorDeadKey := "" +return + + +*w:: + EbeneAktualisieren() + if Ebene = 1 + { + If (PriorDeadKey = "c6") ; punkt darunter + BSUnicode("ṿ") + Else + sendinput {blind}v + } + else if Ebene = 2 + { + If (PriorDeadKey = "c6") ; punkt darunter + BSUnicode("Ṿ") + Else + sendinput {blind}V + } + else if Ebene = 3 + send _ + else if Ebene = 5 + Send {Backspace} + else if Ebene = 6 + Unicode("Λ") ; Lambda + PriorDeadKey := "" +return + + + +*e:: + EbeneAktualisieren() + if Ebene = 1 + { + If (PriorDeadKey = "t5") ; Schrgstrich + BSUnicode("ł") + Else If (PriorDeadKey = "a1") ; akut + BSUnicode("ĺ") + Else If (PriorDeadKey = "c2") ; caron + BSUnicode("ľ") + Else If (PriorDeadKey = "a3") ; cedilla + BSUnicode("ļ") + Else If (PriorDeadKey = "c5") ; Mittenpunkt + BSUnicode("ŀ") + Else If (PriorDeadKey = "c6") ; punkt darunter + BSUnicode("ḷ") + Else + sendinput {blind}l + } + else if Ebene = 2 + { + If (PriorDeadKey = "a1") ; akut + BSUnicode("Ĺ") + Else If (PriorDeadKey = "c2") ; caron + BSUnicode("Ľ") + Else If (PriorDeadKey = "a3") ; cedilla + BSUnicode("Ļ") + Else If (PriorDeadKey = "t5") ; Schrgstrich + BSUnicode("Ł") + Else If (PriorDeadKey = "c5") ; Mittenpunkt + BSUnicode("Ŀ") + Else If (PriorDeadKey = "c6") ; punkt darunter + BSUnicode("Ḷ") + Else + sendinput {blind}L + } + else if Ebene = 3 + send [ + else if Ebene = 4 + Unicode("λ") ;lambda + else if Ebene = 5 + Sendinput {Blind}{Up} + else if Ebene = 6 + Sendinput {Blind}+{Up} + PriorDeadKey := "" +return + + +*r:: + EbeneAktualisieren() + if Ebene = 1 + { + If (PriorDeadKey = "c1") ; circumflex + BSUnicode("ĉ") + Else If (PriorDeadKey = "c2") ; caron + BSUnicode("č") + Else If (PriorDeadKey = "a1") ; akut + BSUnicode("ć") + Else If (PriorDeadKey = "a3") ; cedilla + BSUnicode("ç") + Else If (PriorDeadKey = "a5") ; punkt darber + BSUnicode("ċ") + Else + sendinput {blind}c + } + else if Ebene = 2 + { + If (PriorDeadKey = "c1") ; circumflex + BSUnicode("Ĉ") + Else If (PriorDeadKey = "c2") ; caron + BSUnicode("Č") + Else If (PriorDeadKey = "a1") ; akut + BSUnicode("Ć") + Else If (PriorDeadKey = "a3") ; cedilla + BSUnicode("Ç") + Else If (PriorDeadKey = "a5") ; punkt darber + BSUnicode("Ċ") + Else + sendinput {blind}C + } + else if Ebene = 3 + send ] + else if Ebene = 4 + Unicode("χ") ;chi + else if Ebene = 5 + Send {Tab} + else if Ebene = 6 + Send +{Tab} + PriorDeadKey := "" +return + +*t:: + EbeneAktualisieren() + if Ebene = 1 + { + If (PriorDeadKey = "c1") ; circumflex + BSUnicode("ŵ") + Else + sendinput {blind}w + } + else if Ebene = 2 + { + If (PriorDeadKey = "c1") ; circumflex + BSUnicode("ŵ") + Else + sendinput {blind}W + } + else if Ebene = 3 + send {^}{space} ; untot + else if Ebene = 5 + Send {Insert} + else if Ebene = 6 + Send +{Insert} + PriorDeadKey := "" +return + +*z:: + EbeneAktualisieren() + if Ebene = 1 + { + If (PriorDeadKey = "a3") ; cedilla + BSUnicode("ķ") + Else If (PriorDeadKey = "c6") ; punkt darunter + BSUnicode("ḳ") + Else + sendinput {blind}k + } + else if Ebene = 2 + { + If (PriorDeadKey = "a3") ; cedilla + BSUnicode("Ķ") + Else If (PriorDeadKey = "c6") ; punkt darunter + BSUnicode("Ḳ") + Else + sendinput {blind}K + } + else if Ebene = 3 + sendraw ! + else if Ebene = 4 + Unicode("κ") ;kappa + else if Ebene = 5 + Send + PriorDeadKey := "" +return + +*u:: + EbeneAktualisieren() + if Ebene = 1 + { + If (PriorDeadKey = "c1") ; circumflex + BSUnicode("ĥ") + Else If (PriorDeadKey = "c4") ; Querstrich + BSUnicode("ħ") + Else If (PriorDeadKey = "a5") ; punkt darber + BSUnicode("ḣ") + Else If (PriorDeadKey = "c6") ; punkt darunter + BSUnicode("ḥ") + Else sendinput {blind}h + } + else if Ebene = 2 + { + If (PriorDeadKey = "c1") ; circumflex + BSUnicode("Ĥ") + Else If (PriorDeadKey = "c4") ; Querstrich + BSUnicode("Ħ") + Else If (PriorDeadKey = "a5") ; punkt darber + BSUnicode("Ḣ") + Else If (PriorDeadKey = "c6") ; punkt darunter + BSUnicode("Ḥ") + Else sendinput {blind}H + } + else if Ebene = 3 + { + If (PriorDeadKey = "c4") ; Querstrich + BSUnicode("≤") + Else + send {blind}< + } + else if Ebene = 4 + Unicode("ψ") ;psi + else if Ebene = 5 + Send 7 + else if Ebene = 6 + Unicode("Ψ") ; Psi + PriorDeadKey := "" +return + +*i:: + EbeneAktualisieren() + if Ebene = 1 + { + If (PriorDeadKey = "c1") ; circumflex + BSUnicode("ĝ") + Else If (PriorDeadKey = "c3") ; brevis + BSUnicode("ğ") + Else If (PriorDeadKey = "a3") ; cedilla + BSUnicode("ģ") + Else If (PriorDeadKey = "a5") ; punkt darber + BSUnicode("ġ") + Else sendinput {blind}g + } + else if Ebene = 2 + { + If (PriorDeadKey = "c1") ; circumflex + BSUnicode("Ĝ") + Else If (PriorDeadKey = "c3") ; brevis + BSUnicode("Ğ") + Else If (PriorDeadKey = "a3") ; cedilla + BSUnicode("Ģ") + Else If (PriorDeadKey = "a5") ; punkt darber + BSUnicode("Ġ") + Else sendinput {blind}G + } + else if Ebene = 3 + { + If (PriorDeadKey = "c4") ; Querstrich + BSUnicode("≥") + Else + send > + } + else if Ebene = 4 + Unicode("γ") ;gamma + else if Ebene = 5 + Send 8 + else if Ebene = 6 + Unicode("Γ") ; Gamma + PriorDeadKey := "" +return + +*o:: + EbeneAktualisieren() + if Ebene = 1 + { + If (PriorDeadKey = "t5") ; durchgestrichen + BSUnicode("ƒ") + Else If (PriorDeadKey = "a5") ; punkt darber + BSUnicode("ḟ") + Else sendinput {blind}f + } + else if Ebene = 2 + { + If (PriorDeadKey = "t5") ; durchgestrichen + BSUnicode("₣") + Else If (PriorDeadKey = "a5") ; punkt darber + BSUnicode("Ḟ") + Else sendinput {blind}F + } + else if Ebene = 3 + { + If (PriorDeadKey = "c1") ; circumflex + BSUnicode("≙") + Else If (PriorDeadKey = "t1") ; tilde + BSUnicode("≅") + Else If (PriorDeadKey = "t5") ; Schrgstrich + BSUnicode("≠") + Else If (PriorDeadKey = "c4") ; Querstrich + BSUnicode("≡") + Else If (PriorDeadKey = "c2") ; caron + BSUnicode("≚") + Else If (PriorDeadKey = "a6") ; ring drber + BSUnicode("≗") + + + +/* + was bedeutet dieser PriorHotkey? +*/ + + Else If A_PriorHotkey = +1 ; Grad + BSUnicode("≗") + Else + send `= + } + else if Ebene = 4 + Unicode("φ") ;phi + else if Ebene = 5 + Send 9 + else if Ebene = 6 + Unicode("Φ") ; Phi + PriorDeadKey := "" +return + +*p:: + EbeneAktualisieren() + if Ebene = 1 + sendinput {blind}q + else if Ebene = 2 + sendinput {blind}Q + else if Ebene = 3 + send {&} + else if Ebene = 4 + Unicode("ɸ") ; Varphi? + else if Ebene = 5 + Send {+} + else if Ebene = 6 + Unicode("∂") ; "verdrehtes e" + PriorDeadKey := "" +return + +*:: + EbeneAktualisieren() + if Ebene = 1 + if GetKeyState("CapsLock","T") + { + Unicode("ẞ") ; versal- + } + else + { + send + } + else if Ebene = 2 + if GetKeyState("CapsLock","T") + { + send + } + else + { + Unicode("ẞ") ; versal- + } + else if Ebene = 3 + Unicode("ſ") ; langes s + else if Ebene = 4 + Unicode("ς") + else if Ebene = 5 + Unicode("ə") ; schwa + else if Ebene = 6 + Unicode("Ə") ; Schwa + PriorDeadKey := "" +return + + +*+:: + EbeneAktualisieren() + if Ebene = 1 + { + Unicode("˜") ; tilde, tot + PriorDeadKey := "t1" + } + else if Ebene = 2 + { + Unicode("ˉ") ; macron, tot + PriorDeadKey := "t2" + } + else if Ebene = 3 + { + Unicode("¨") ; Diaerese + PriorDeadKey := "t3" + } + else if Ebene = 4 + { + send " ;doppelakut + PriorDeadKey := "t4" + } + else if Ebene = 5 + { + Unicode("/") ; Schrgstrich, tot + PriorDeadKey := "t5" + } + else if Ebene = 6 + { + Unicode("ˏ") ; komma drunter, tot + PriorDeadKey := "t6" + } +return + + +/* + ------------------------------------------------------ + Reihe 3 + ------------------------------------------------------ +*/ + +*a:: + EbeneAktualisieren() + if Ebene = 1 + { + If (PriorDeadKey = "c1") ; circumflex + BSUnicode("û") + Else If (PriorDeadKey = "a1") ; akut + BSUnicode("ú") + Else If (PriorDeadKey = "a2") ; grave + BSUnicode("ù") + Else If (PriorDeadKey = "t3") ; Diaerese + Send, {bs} + Else If (PriorDeadKey = "t4") ; doppelakut + BSUnicode("ű") + Else If (PriorDeadKey = "c3") ; brevis + BSUnicode("ŭ") + Else If (PriorDeadKey = "t2") ; macron + BSUnicode("ū") + Else If (PriorDeadKey = "a4") ; ogonek + BSUnicode("ų") + Else If (PriorDeadKey = "a6") ; Ring + BSUnicode("ů") + Else If (PriorDeadKey = "t1") ; tilde + BSUnicode("ũ") + Else + sendinput {blind}u + } + else if Ebene = 2 + { + If (PriorDeadKey = "c1") ; circumflex + BSUnicode("Û") + Else If (PriorDeadKey = "a1") ; akut + BSUnicode("Ú") + Else If (PriorDeadKey = "a2") ; grave + BSUnicode("Ù") + Else If (PriorDeadKey = "t3") ; Diaerese + Send, {bs} + Else If (PriorDeadKey = "a6") ; Ring + BSUnicode("Ů") + Else If (PriorDeadKey = "c3") ; brevis + BSUnicode("Ŭ") + Else If (PriorDeadKey = "t4") ; doppelakut + BSUnicode("Ű") + Else If (PriorDeadKey = "c2") ; caron + BSUnicode("Ů") + Else If (PriorDeadKey = "t2") ; macron + BSUnicode("Ū") + Else If (PriorDeadKey = "c3") ; brevis + BSUnicode("Ŭ") + Else If (PriorDeadKey = "a4") ; ogonek + BSUnicode("Ų") + Else If (PriorDeadKey = "t1") ; tilde + BSUnicode("Ũ") + Else + sendinput {blind}U + } + else if Ebene = 3 + send \ + else if Ebene = 5 + Send {blind}{Home} + else if Ebene = 6 + Send {blind}+{Home} + PriorDeadKey := "" +return + +*s:: + EbeneAktualisieren() + if Ebene = 1 + { + If (PriorDeadKey = "c1") ; circumflex + BSUnicode("î") + Else If (PriorDeadKey = "a1") ; akut + BSUnicode("í") + Else If (PriorDeadKey = "a2") ; grave + BSUnicode("ì") + Else If (PriorDeadKey = "t3") ; Diaerese + Send, {bs} + Else If (PriorDeadKey = "t2") ; macron + BSUnicode("ī") + Else If (PriorDeadKey = "c3") ; brevis + BSUnicode("ĭ") + Else If (PriorDeadKey = "a4") ; ogonek + BSUnicode("į") + Else If (PriorDeadKey = "t1") ; tilde + BSUnicode("ĩ") + Else If (PriorDeadKey = "a5") ; (ohne) punkt darber + BSUnicode("ı") + Else + sendinput {blind}i + } + else if Ebene = 2 + { + If (PriorDeadKey = "c1") ; circumflex + BSUnicode("Î") + Else If (PriorDeadKey = "a1") ; akut + BSUnicode("Í") + Else If (PriorDeadKey = "a2") ; grave + BSUnicode("Ì") + Else If (PriorDeadKey = "t3") ; Diaerese + Send, {bs} + Else If (PriorDeadKey = "t2") ; macron + BSUnicode("Ī") + Else If (PriorDeadKey = "c3") ; brevis + BSUnicode("Ĭ") + Else If (PriorDeadKey = "a4") ; ogonek + BSUnicode("Į") + Else If (PriorDeadKey = "t1") ; tilde + BSUnicode("Ĩ") + Else If (PriorDeadKey = "a5") ; punkt darber + BSUnicode("İ") + Else + sendinput {blind}I + } + else if Ebene = 3 + send `/ + else if Ebene = 4 + Unicode("ι") ;iota + else if Ebene = 5 + Sendinput {Blind}{Left} + else if Ebene = 6 + Sendinput {Blind}+{Left} + PriorDeadKey := "" +return + +*d:: + EbeneAktualisieren() + if Ebene = 1 + { + If (PriorDeadKey = "c1") ; circumflex + BSUnicode("â") + Else If (PriorDeadKey = "a1") ; akut + BSUnicode("á") + Else If (PriorDeadKey = "a2") ; grave + BSUnicode("à") + Else If (PriorDeadKey = "t3") ; Diaerese + send {bs} + Else If (PriorDeadKey = "a6") ; Ring + Send {bs} + Else If (PriorDeadKey = "t1") ; tilde + BSUnicode("ã") + Else If (PriorDeadKey = "a4") ; ogonek + BSUnicode("ą") + Else If (PriorDeadKey = "t2") ; macron + BSUnicode("ā") + Else If (PriorDeadKey = "c3") ; brevis + BSUnicode("ă") + Else + sendinput {blind}a + } + else if Ebene = 2 + { + If (PriorDeadKey = "c1") ; circumflex + BSUnicode("Â") + Else If (PriorDeadKey = "a1") ; akut + BSUnicode("Á") + Else If (PriorDeadKey = "a2") ; grave + BSUnicode("À") + Else If (PriorDeadKey = "t3") ; Diaerese + send {bs} + Else If (PriorDeadKey = "t1") ; tilde + BSUnicode("Ã") + Else If (PriorDeadKey = "a6") ; Ring + Send {bs} + Else If (PriorDeadKey = "t2") ; macron + BSUnicode("Ā") + Else If (PriorDeadKey = "c3") ; brevis + BSUnicode("Ă") + Else If (PriorDeadKey = "a4") ; ogonek + BSUnicode("Ą") + Else + sendinput {blind}A + } + else if Ebene = 3 + sendraw { + else if Ebene = 4 + Unicode("α") ;alpha + else if Ebene = 5 + Sendinput {Blind}{Down} + else if Ebene = 6 + Sendinput {Blind}+{Down} + PriorDeadKey := "" +return + +*f:: + EbeneAktualisieren() + if Ebene = 1 + { + If (PriorDeadKey = "c1") ; circumflex + BSUnicode("ê") + Else If (PriorDeadKey = "a1") ; akut + BSUnicode("é") + Else If (PriorDeadKey = "a2") ; grave + BSUnicode("è") + Else If (PriorDeadKey = "t3") ; Diaerese + Send, {bs} + Else If (PriorDeadKey = "a4") ; ogonek + BSUnicode("ę") + Else If (PriorDeadKey = "t2") ; macron + BSUnicode("ē") + Else If (PriorDeadKey = "c3") ; brevis + BSUnicode("ĕ") + Else If (PriorDeadKey = "c2") ; caron + BSUnicode("ě") + Else If (PriorDeadKey = "a5") ; punkt darber + BSUnicode("ė") + Else + sendinput {blind}e + } + else if Ebene = 2 + { + If (PriorDeadKey = "c1") ; circumflex + BSUnicode("Ê") + Else If (PriorDeadKey = "a1") ; akut + BSUnicode("É") + Else If (PriorDeadKey = "a2") ; grave + BSUnicode("È") + Else If (PriorDeadKey = "t3") ; Diaerese + Send, {bs} + Else If (PriorDeadKey = "c2") ; caron + BSUnicode("Ě") + Else If (PriorDeadKey = "t2") ; macron + BSUnicode("Ē") + Else If (PriorDeadKey = "c3") ; brevis + BSUnicode("Ĕ") + Else If (PriorDeadKey = "a4") ; ogonek + BSUnicode("Ę") + Else If (PriorDeadKey = "a5") ; punkt darber + BSUnicode("Ė") + Else + sendinput {blind}E + } + else if Ebene = 3 + sendraw } + else if Ebene = 4 + Unicode("ε") ;epsilon + else if Ebene = 5 + Sendinput {Blind}{Right} + else if Ebene = 6 + Sendinput {Blind}+{Right} + PriorDeadKey := "" +return + +*g:: + EbeneAktualisieren() + if Ebene = 1 + { + If (PriorDeadKey = "c1") ; circumflex + BSUnicode("ô") + Else If (PriorDeadKey = "a1") ; akut + BSUnicode("ó") + Else If (PriorDeadKey = "a2") ; grave + BSUnicode("ò") + Else If (PriorDeadKey = "t3") ; Diaerese + Send, {bs} + Else If (PriorDeadKey = "t1") ; tilde + BSUnicode("õ") + Else If (PriorDeadKey = "t4") ; doppelakut + BSUnicode("ő") + Else If (PriorDeadKey = "t5") ; Schrgstrich + BSUnicode("ø") + Else If (PriorDeadKey = "t2") ; macron + BSUnicode("ō") + Else If (PriorDeadKey = "c3") ; brevis + BSUnicode("ŏ") + Else + sendinput {blind}o + } + else if Ebene = 2 + { + If (PriorDeadKey = "c1") ; circumflex + BSUnicode("Ô") + Else If (PriorDeadKey = "a1") ; akut + BSUnicode("Ó") + Else If (PriorDeadKey = "a2") ; grave + BSUnicode("Ò") + Else If (PriorDeadKey = "t5") ; Schrgstrich + BSUnicode("Ø") + Else If (PriorDeadKey = "t1") ; tilde + BSUnicode("Õ") + Else If (PriorDeadKey = "t4") ; doppelakut + BSUnicode("Ő") + Else If (PriorDeadKey = "t3") ; Diaerese + send {bs} + Else If (PriorDeadKey = "t2") ; macron + BSUnicode("Ō") + Else If (PriorDeadKey = "c3") ; brevis + BSUnicode("Ŏ") + Else + sendinput {blind}O + } + else if Ebene = 3 + send * + else if Ebene = 4 + Unicode("ω") ;omega + else if Ebene = 5 + Send {blind}{End} + else if Ebene = 6 + Send {blind}+{End} + PriorDeadKey := "" +return + +*h:: + EbeneAktualisieren() + if Ebene = 1 + { + If (PriorDeadKey = "c1") ; circumflex + BSUnicode("ŝ") + Else If (PriorDeadKey = "a1") ; akut + BSUnicode("ś") + Else If (PriorDeadKey = "c2") ; caron + BSUnicode("š") + Else If (PriorDeadKey = "a3") ; cedilla + BSUnicode("ş") + Else If (PriorDeadKey = "a5") ; punkt darber + BSUnicode("ṡ") + Else If (PriorDeadKey = "c6") ; punkt darunter + BSUnicode("ṣ") + Else + sendinput {blind}s + } + else if Ebene = 2 + { + If (PriorDeadKey = "c1") ; circumflex + BSUnicode("Ŝ") + Else If (PriorDeadKey = "c2") ; caron + BSUnicode("Š") + Else If (PriorDeadKey = "a1") ; akut + BSUnicode("Ś") + Else If (PriorDeadKey = "a3") ; cedilla + BSUnicode("Ş") + Else If (PriorDeadKey = "a5") ; punkt darber + BSUnicode("") + Else If (PriorDeadKey = "c6") ; punkt darunter + BSUnicode("Ṣ") + Else + sendinput {blind}S + } + else if Ebene = 3 + send ? + else if Ebene = 4 + Unicode("σ") ;sigma + else if Ebene = 5 + Send + else if Ebene = 6 + Unicode("Σ") ; Sigma + PriorDeadKey := "" +return + +*j:: + EbeneAktualisieren() + if Ebene = 1 + { + If (PriorDeadKey = "a1") ; akut + BSUnicode("ń") + Else If (PriorDeadKey = "t1") ; tilde + BSUnicode("ñ") + Else If (PriorDeadKey = "c2") ; caron + BSUnicode("ň") + Else If (PriorDeadKey = "a3") ; cedilla + BSUnicode("ņ") + Else If (PriorDeadKey = "a5") ; punkt darber + BSUnicode("ṅ") + Else + sendinput {blind}n + } + else if Ebene = 2 + { + If (PriorDeadKey = "c2") ; caron + BSUnicode("Ň") + Else If (PriorDeadKey = "t1") ; tilde + BSUnicode("Ñ") + Else If (PriorDeadKey = "a1") ; akut + BSUnicode("Ń") + Else If (PriorDeadKey = "a3") ; cedilla + BSUnicode("Ņ") + Else If (PriorDeadKey = "a5") ; punkt darber + BSUnicode("Ṅ") + Else + sendinput {blind}N + } + else if Ebene = 3 + send ( + else if Ebene = 4 + Unicode("ν") ;nu + else if Ebene = 5 + Send 4 + PriorDeadKey := "" +return + +*k:: + EbeneAktualisieren() + if Ebene = 1 + { + If (PriorDeadKey = "a1") ; akut + BSUnicode("ŕ") + Else If (PriorDeadKey = "c2") ; caron + BSUnicode("ř") + Else If (PriorDeadKey = "a3") ; cedilla + BSUnicode("ŗ") + Else If (PriorDeadKey = "a5") ; punkt darber + BSUnicode("ṙ") + Else If (PriorDeadKey = "c6") ; punkt darunter + BSUnicode("ṛ") + Else + sendinput {blind}r + } + else if Ebene = 2 + { + If (PriorDeadKey = "c2") ; caron + BSUnicode("Ř") + Else If (PriorDeadKey = "a1") ; akut + BSUnicode("Ŕ") + Else If (PriorDeadKey = "a3") ; cedilla + BSUnicode("Ŗ") + Else If (PriorDeadKey = "a5") ; punkt darber + BSUnicode("Ṙ") + Else If (PriorDeadKey = "c6") ; punkt darunter + BSUnicode("Ṛ") + Else + sendinput {blind}R + } + else if Ebene = 3 + send ) + else if Ebene = 4 + Unicode("ρ") ;rho + else if Ebene = 5 + Send 5 + PriorDeadKey := "" +return + +*l:: + EbeneAktualisieren() + if Ebene = 1 + { + If (PriorDeadKey = "c2") ; caron + BSUnicode("ť") + Else If (PriorDeadKey = "a3") ; cedilla + BSUnicode("ţ") + Else If (PriorDeadKey = "c4") ; Querstrich + BSUnicode("ŧ") + Else If (PriorDeadKey = "a5") ; punkt darber + BSUnicode("ṫ") + Else If (PriorDeadKey = "c6") ; punkt darunter + BSUnicode("ṭ") + Else + sendinput {blind}t + } + else if Ebene = 2 + { + If (PriorDeadKey = "c2") ; caron + BSUnicode("Ť") + Else If (PriorDeadKey = "a3") ; cedilla + BSUnicode("Ţ") + Else If (PriorDeadKey = "c4") ; Querstrich + BSUnicode("Ŧ") + Else If (PriorDeadKey = "a5") ; punkt darber + BSUnicode("Ṫ") + Else If (PriorDeadKey = "c6") ; punkt darunter + BSUnicode("Ṭ") + Else + sendinput {blind}T + } + else if Ebene = 3 + send {blind}- ; Bind + else if Ebene = 4 + Unicode("τ") ;tau + else if Ebene = 5 + Send 6 + PriorDeadKey := "" +return + +*:: + EbeneAktualisieren() + if Ebene = 1 + { + If (PriorDeadKey = "c4") ; Querstrich + BSUnicode("đ") + Else If (PriorDeadKey = "t5") ; Schrgstrich + BSUnicode("ð") + Else If (PriorDeadKey = "c2") ; caron + BSUnicode("ď") + Else If (PriorDeadKey = "a5") ; punkt darber + BSUnicode("ḋ") + Else If (PriorDeadKey = "c6") ; punkt darunter + BSUnicode("ḍ") + Else + sendinput {blind}d + } + else if Ebene = 2 + { + If (PriorDeadKey = "c4") ; Querstrich + BSUnicode("Đ") + Else If (PriorDeadKey = "t5") ; Schrgstrich + BSUnicode("Ð") + Else If (PriorDeadKey = "c2") ; caron + BSUnicode("Ď") + Else If (PriorDeadKey = "a5") ; punkt darber + BSUnicode("Ḋ") + Else If (PriorDeadKey = "c6") ; punkt darunter + BSUnicode("Ḍ") + Else sendinput {blind}D + } + else if Ebene = 3 + send : + else if Ebene = 4 + Unicode("δ") ;delta + else if Ebene = 5 + Send `, + else if Ebene = 6 + Unicode("Δ") ; Delta + PriorDeadKey := "" +return + +*:: + EbeneAktualisieren() + if Ebene = 1 + { + If (PriorDeadKey = "t3") ; Diaerese + Send {bs} + Else If (PriorDeadKey = "a1") ; akut + BSUnicode("ý") + Else If (PriorDeadKey = "c1") ; circumflex + BSUnicode("ŷ") + Else + sendinput {blind}y + } + else if Ebene = 2 + { + If (PriorDeadKey = "a1") ; akut + BSUnicode("Ý") + Else If (PriorDeadKey = "t3") ; Diaerese + Send {bs} + Else If (PriorDeadKey = "c1") ; circumflex + BSUnicode("Ŷ") + Else + sendinput {blind}Y + } + else if Ebene = 4 + Unicode("υ") ;upsilon + else if Ebene = 5 + Send ; thorn + else if Ebene = 6 + Send ; Thorn + PriorDeadKey := "" +return + +;SC02B (#) wird zu Mod3 + + +/* + ------------------------------------------------------ + Reihe 4 + ------------------------------------------------------ +*/ + +;SC056 (<) wird zu Mod5 + +*y:: + EbeneAktualisieren() + if Ebene = 1 + sendinput {blind} + else if Ebene = 2 + sendinput {blind} + else if Ebene = 3 + send {blind}{#} + else if Ebene = 5 + Send {Esc} + PriorDeadKey := "" +return + +*x:: + EbeneAktualisieren() + if Ebene = 1 + sendinput {blind} + else if Ebene = 2 + sendinput {blind} + else if Ebene = 3 + send $ + else if Ebene = 5 + Send {Del} + else if Ebene = 6 + Send +{Del} + PriorDeadKey := "" +return + +*c:: + EbeneAktualisieren() + if Ebene = 1 + sendinput {blind} + else if Ebene = 2 + sendinput {blind} + else if Ebene = 3 + send | + else if Ebene = 4 + Unicode("η") ;eta + else if Ebene = 5 + Send {PgDn} ; Next + else if Ebene = 6 + Send +{PgDn} + PriorDeadKey := "" +return + +*v:: + EbeneAktualisieren() + if Ebene = 1 + { + If (PriorDeadKey = "a5") ; punkt darber + BSUnicode("ṗ") + Else + sendinput {blind}p + } + else if Ebene = 2 + { + If (PriorDeadKey = "a5") ; punkt darber + BSUnicode("Ṗ") + Else + sendinput {blind}P + } + else if Ebene = 3 + { + If (PriorDeadKey = "t1") ; tilde + BSUnicode("≈") + Else + sendraw ~ + } + else if Ebene = 4 + Unicode("π") ;pi + else if Ebene = 5 + Send {Enter} + else if Ebene = 6 + Unicode("Π") ; Pi + PriorDeadKey := "" +return + +*b:: + EbeneAktualisieren() + if Ebene = 1 + { + If (PriorDeadKey = "c2") ; caron + BSUnicode("ž") + Else If (PriorDeadKey = "a1") ; akut + BSUnicode("ź") + Else If (PriorDeadKey = "a5") ; punkt drber + BSUnicode("ż") + Else If (PriorDeadKey = "a5") ; punkt darber + BSUnicode("ż") + Else + sendinput {blind}z + } + else if Ebene = 2 + { + If (PriorDeadKey = "c2") ; caron + BSUnicode("Ž") + Else If (PriorDeadKey = "a1") ; akut + BSUnicode("Ź") + Else If (PriorDeadKey = "a5") ; punkt darber + BSUnicode("Ż") + Else + sendinput {blind}Z + } + else if Ebene = 3 + send ``{space} ; untot + else if Ebene = 4 + Unicode("ζ") ;zeta + else if Ebene = 6 + Unicode("Ω") ; Omega + PriorDeadKey := "" +return + +*n:: + EbeneAktualisieren() + if Ebene = 1 + { + If (PriorDeadKey = "a5") ; punkt darber + BSUnicode("ḃ") + Else + sendinput {blind}b + } + else if Ebene = 2 + { + If (PriorDeadKey = "a5") ; punkt darber + BSUnicode("Ḃ") + Else + sendinput {blind}B + } + else if Ebene = 3 + send {blind}{+} + else if Ebene = 4 + Unicode("β") ;beta + else if Ebene = 6 + Unicode("∞") ;infty + PriorDeadKey := "" +return + +*m:: + EbeneAktualisieren() + if Ebene = 1 + { + If (PriorDeadKey = "a5") ; punkt darber + BSUnicode("ṁ") + Else If (PriorDeadKey = "c6") ; punkt darunter + BSUnicode("ṃ") + Else + sendinput {blind}m + } + else if Ebene = 2 + { + If (PriorDeadKey = "a5") ; punkt darber + BSUnicode("Ṁ") + Else If (PriorDeadKey = "c6") ; punkt darunter + BSUnicode("Ṃ") + Else + sendinput {blind}M + } + else if Ebene = 3 + send `% + else if Ebene = 4 + Unicode("µ") ;micro, mu wre μ + else if Ebene = 5 + Send 1 + else if Ebene = 6 + Unicode("∫") ; Int + PriorDeadKey := "" +return + +*,:: + EbeneAktualisieren() + if Ebene = 1 + send {blind}, + else if Ebene = 3 + send ' + else if Ebene = 4 + Unicode("ϱ") ; varsigma + else if Ebene = 5 + Send 2 + else if Ebene = 6 + Unicode("√") ; sqrt + PriorDeadKey := "" +return + +*.:: + EbeneAktualisieren() + if Ebene = 1 + send {blind}. + else if Ebene = 2 + Unicode("…") ; ellipse + else if Ebene = 3 + send " + else if Ebene = 4 + Unicode("θ") ;theta + else if Ebene = 5 + Send 3 + else if Ebene = 6 + Unicode("Θ") ; Theta + PriorDeadKey := "" +return + + +*-:: + EbeneAktualisieren() + if Ebene = 1 + { + If (PriorDeadKey = "c1") ; circumflex + BSUnicode("ĵ") + Else + sendinput {blind}j + } + else if Ebene = 2 + { + If (PriorDeadKey = "c1") ; circumflex + BSUnicode("Ĵ") + Else + sendinput {blind}J + } + else if Ebene = 3 + send `; + else if Ebene = 4 + Unicode("ϑ") ; vartheta + else if Ebene = 5 + Send . + else if Ebene = 6 + Unicode("∇") ; Nabla + PriorDeadKey := "" +return + +/* + ------------------------------------------------------ + Numpad + ------------------------------------------------------ + + folgende Tasten verhalten sich bei ein- und ausgeschaltetem + NumLock gleich: +*/ + +*NumpadDiv:: + EbeneAktualisieren() + if ( (Ebene = 1) or (Ebene = 2) ) + send {NumpadDiv} + else if Ebene = 3 + send + else if ( (Ebene = 4) or (Ebene = 5) ) + Unicode("∕") ; slash + PriorDeadKey := "" +return + +*NumpadMult:: + EbeneAktualisieren() + if ( (Ebene = 1) or (Ebene = 2) ) + send {NumpadMult} + else if Ebene = 3 + send + else if ( (Ebene = 4) or (Ebene = 5) ) + Unicode("⋅") ; cdot + PriorDeadKey := "" +return + +*NumpadSub:: + EbeneAktualisieren() + if ( (Ebene = 1) or (Ebene = 2) ) + { + If (PriorDeadKey = "c1") ; circumflex + BSUnicode("⁻") + Else + send {blind}{NumpadSub} + } + else if Ebene = 3 + Unicode("−") ; echtes minus + PriorDeadKey := "" +return + +*NumpadAdd:: + EbeneAktualisieren() + if ( (Ebene = 1) or (Ebene = 2) ) + { + If (PriorDeadKey = "c1") ; circumflex + BSUnicode("⁺") + Else + send {blind}{NumpadAdd} + } + else if Ebene = 3 + send + else if ( (Ebene = 4) or (Ebene = 5) ) + Unicode("∓") ; -+ + PriorDeadKey := "" +return + +*NumpadEnter:: + EbeneAktualisieren() + if ( (Ebene = 1) or (Ebene = 2) ) + send {NumpadEnter} + else if Ebene = 3 + Unicode("≠") ; neq + else if ( (Ebene = 4) or (Ebene = 5) ) + Unicode("≈") ; approx + PriorDeadKey := "" +return + +/* + folgende Tasten verhalten sich bei ein- und ausgeschaltetem NumLock + unterschiedlich: + + bei NumLock ein +*/ + +*Numpad7:: + EbeneAktualisieren() + if Ebene = 1 + send {blind}{Numpad7} + else if Ebene = 2 + send {NumpadHome} + else if ( (Ebene = 4) or (Ebene = 5) ) + Unicode("≪") ; ll + PriorDeadKey := "" +return + +*Numpad8:: + EbeneAktualisieren() + if Ebene = 1 + send {blind}{Numpad8} + else if Ebene = 2 + send {NumpadUp} + else if Ebene = 3 + Unicode("↑") ; uparrow + else if ( (Ebene = 4) or (Ebene = 5) ) + Unicode("∩") ; + PriorDeadKey := "" +return + +*Numpad9:: + EbeneAktualisieren() + if Ebene = 1 + send {blind}{Numpad9} + else if Ebene = 2 + send {NumpadPgUp} + else if ( (Ebene = 4) or (Ebene = 5) ) + Unicode("≫") ; gg + PriorDeadKey := "" +return + +*Numpad4:: + EbeneAktualisieren() + if Ebene = 1 + send {blind}{Numpad4} + else if Ebene = 2 + send {NumpadLeft} + else if Ebene = 3 + Unicode("←") ; leftarrow + else if ( (Ebene = 4) or (Ebene = 5) ) + Unicode("⊂") ; + PriorDeadKey := "" +return + +*Numpad5:: + EbeneAktualisieren() + if Ebene = 1 + send {blind}{Numpad5} + else if Ebene = 2 + send {NumpadClear} + else if Ebene = 3 + send + else if ( (Ebene = 4) or (Ebene = 5) ) + Unicode("∊") ; + PriorDeadKey := "" +return + +*Numpad6:: + EbeneAktualisieren() + if Ebene = 1 + send {blind}{Numpad6} + else if Ebene = 2 + send {NumpadRight} + else if Ebene = 3 + Unicode("→") ; rightarrow + else if ( (Ebene = 4) or (Ebene = 5) ) + Unicode("⊃") ; + PriorDeadKey := "" +return + +*Numpad1:: + EbeneAktualisieren() + if Ebene = 1 + send {blind}{Numpad1} + else if Ebene = 2 + send {NumpadEnd} + else if Ebene = 3 + Unicode("⇋") + else if ( (Ebene = 4) or (Ebene = 5) ) + Unicode("≤") ; leq + PriorDeadKey := "" +return + +*Numpad2:: + EbeneAktualisieren() + if Ebene = 1 + send {blind}{Numpad2} + else if Ebene = 2 + send {NumpadDown} + else if Ebene = 3 + Unicode("↓") ; downarrow + else if ( (Ebene = 4) or (Ebene = 5) ) + Unicode("∪") ; + PriorDeadKey := "" +return + +*Numpad3:: + EbeneAktualisieren() + if Ebene = 1 + send {blind}{Numpad3} + else if Ebene = 2 + send {NumpadPgDn} + else if Ebene = 3 + Unicode("⇌") + else if ( (Ebene = 4) or (Ebene = 5) ) + Unicode("≥") ; geq + PriorDeadKey := "" +return + +*Numpad0:: + EbeneAktualisieren() + if Ebene = 1 + send {blind}{Numpad0} + else if Ebene = 2 + send {NumpadIns} + else if Ebene = 3 + send `% + else if ( (Ebene = 4) or (Ebene = 5) ) + send + PriorDeadKey := "" +return + +*NumpadDot:: + EbeneAktualisieren() + if Ebene = 1 + send {NumpadDot} + else if Ebene = 2 + send {NumpadDel} + else if Ebene = 3 + send . + else if ( (Ebene = 4) or (Ebene = 5) ) + send `, + PriorDeadKey := "" +return + +/* + bei NumLock aus +*/ + +*NumpadHome:: + EbeneAktualisieren() + if Ebene = 1 + send {NumpadHome} + else if Ebene = 2 + send {Numpad7} + else if ( (Ebene = 4) or (Ebene = 5) ) + Unicode("≪") ; ll + PriorDeadKey := "" +return + +*NumpadUp:: + EbeneAktualisieren() + if Ebene = 1 + send {NumpadUp} + else if Ebene = 2 + send {Numpad8} + else if Ebene = 3 + Unicode("↑") ; uparrow + else if ( (Ebene = 4) or (Ebene = 5) ) + Unicode("∩") ; + PriorDeadKey := "" +return + +*NumpadPgUp:: + EbeneAktualisieren() + if Ebene = 1 + send {NumpadPgUp} + else if Ebene = 2 + send {Numpad9} + else if ( (Ebene = 4) or (Ebene = 5) ) + Unicode("≫") ; gg + PriorDeadKey := "" +return + +*NumpadLeft:: + EbeneAktualisieren() + if Ebene = 1 + send {NumpadLeft} + else if Ebene = 2 + send {Numpad4} + else if Ebene = 3 + Unicode("←") ; leftarrow + else if ( (Ebene = 4) or (Ebene = 5) ) + Unicode("⊂") ; + PriorDeadKey := "" +return + +*NumpadClear:: + EbeneAktualisieren() + if Ebene = 1 + send {NumpadClear} + else if Ebene = 2 + send {Numpad5} + else if Ebene = 3 + send + else if ( (Ebene = 4) or (Ebene = 5) ) + Unicode("∊") ; + PriorDeadKey := "" +return + +*NumpadRight:: + EbeneAktualisieren() + if Ebene = 1 + send {NumpadRight} + else if Ebene = 2 + send {Numpad6} + else if Ebene = 3 + Unicode("→") ; rightarrow + else if ( (Ebene = 4) or (Ebene = 5) ) + Unicode("⊃") ; + PriorDeadKey := "" +return + +*NumpadEnd:: + EbeneAktualisieren() + if Ebene = 1 + send {NumpadEnd} + else if Ebene = 2 + send {Numpad1} + else if ( (Ebene = 4) or (Ebene = 5) ) + Unicode("≤") ; leq + PriorDeadKey := "" +return + +*NumpadDown:: + EbeneAktualisieren() + if Ebene = 1 + send {NumpadDown} + else if Ebene = 2 + send {Numpad2} + else if Ebene = 3 + Unicode("↓") ; downarrow + else if ( (Ebene = 4) or (Ebene = 5) ) + Unicode("∪") ; + PriorDeadKey := "" +return + +*NumpadPgDn:: + EbeneAktualisieren() + if Ebene = 1 + send {NumpadPgDn} + else if Ebene = 2 + send {Numpad3} + else if ( (Ebene = 4) or (Ebene = 5) ) + Unicode("≥") ; geq + PriorDeadKey := "" +return + +*NumpadIns:: + EbeneAktualisieren() + if Ebene = 1 + send {NumpadIns} + else if Ebene = 2 + send {Numpad0} + else if Ebene = 3 + send `% + else if ( (Ebene = 4) or (Ebene = 5) ) + send + PriorDeadKey := "" +return + +*NumpadDel:: + EbeneAktualisieren() + if Ebene = 1 + send {NumpadDel} + else if Ebene = 2 + send {NumpadDot} + else if Ebene = 3 + send . + else if ( (Ebene = 4) or (Ebene = 5) ) + send `, + PriorDeadKey := "" +return + + + +/* + ------------------------------------------------------ + Sondertasten + ------------------------------------------------------ +*/ + +*Space:: + EbeneAktualisieren() + if Ebene = 4 + SendUnicodeChar(0x00A0) ; geschtztes Leerzeichen + else if Ebene = 5 + Send 0 + else if Ebene = 6 + SendUnicodeChar(0x202F) ; schmales Leerzeichen + else + Send {blind}{Space} + PriorDeadKey := "" +return + +/* + Folgende Tasten sind nur aufgefhrt, um PriorDeadKey zu leeren. + Irgendwie sieht das noch nicht schn aus. Vielleicht lsst sich dieses + Problem irgendwie eleganter lsen... + + Nachtrag: + Weil es mit Alt+Tab Probleme gab, wird hier jetzt erstmal rumgeflickschustert, + bis eine allgemeinere Lsung gefunden wurde. +*/ + +*Enter:: + sendinput {Blind}{Enter} + PriorDeadKey := "" +return + +*Backspace:: + sendinput {Blind}{Backspace} + PriorDeadKey := "" +return + + + +/* +Tab wurde rausgenommen, weil es Probleme mit AltTab und ShiftAltTab gab. +Allerdings kommt es jetzt zu komischen Ergebnissen, wenn man Tab nach +einem DeadKey drckt... + +*Tab:: + send {Blind}{Tab} + PriorDeadKey := "" +return + +*/ + +*Home:: + sendinput {Blind}{Home} + PriorDeadKey := "" +return + +*End:: + sendinput {Blind}{End} + PriorDeadKey := "" +return + +*PgUp:: + sendinput {Blind}{PgUp} + PriorDeadKey := "" +return + +*PgDn:: + sendinput {Blind}{PgDn} + PriorDeadKey := "" +return + +*Up:: + sendinput {Blind}{Up} + PriorDeadKey := "" +return + +*Down:: + sendinput {Blind}{Down} + PriorDeadKey := "" +return + +*Left:: + sendinput {Blind}{Left} + PriorDeadKey := "" +return + +*Right:: + sendinput {Blind}{Right} + PriorDeadKey := "" +return + + +/* + ------------------------------------------------------ + Funktionen + ------------------------------------------------------ +*/ + +EbeneAktualisieren() +{ + global + Ebene = 1 + + ; ist Shift down? + if ( GetKeyState("Shift","P") ) + { + Ebene += 1 + } + ; ist Mod3 down? + if ( GetKeyState("CapsLock","P") or GetKeyState("#","P") ) + { + Ebene += 2 + } + ; ist Mod5 down? Mod3 hat Vorrang! + else if ( GetKeyState("<","P") or GetKeyState("SC138","P") ) + { + Ebene += 4 + } + + return +} + +Unicode(code) +{ + saved_clipboard := ClipboardAll + Transform, Clipboard, Unicode, %code% + sendplay ^v + Clipboard := saved_clipboard +} + +BSUnicode(code) +{ + saved_clipboard := ClipboardAll + Transform, Clipboard, Unicode, %code% + sendplay {bs}^v + Clipboard := saved_clipboard +} + +SendUnicodeChar(charCode) +{ + VarSetCapacity(ki, 28 * 2, 0) + + EncodeInteger(&ki + 0, 1) + EncodeInteger(&ki + 6, charCode) + EncodeInteger(&ki + 8, 4) + EncodeInteger(&ki +28, 1) + EncodeInteger(&ki +34, charCode) + EncodeInteger(&ki +36, 4|2) + + DllCall("SendInput", "UInt", 2, "UInt", &ki, "Int", 28) +} + +EncodeInteger(ref, val) +{ + DllCall("ntdll\RtlFillMemoryUlong", "Uint", ref, "Uint", 4, "Uint", val) +} + + +/* + ------------------------------------------------------ + Shift+Pause "pausiert" das Script. + ------------------------------------------------------ +*/ + ++pause::suspend diff --git a/windows/XP/autohotkey/neo20-all-in-one.exe b/windows/XP/autohotkey/neo20-all-in-one.exe new file mode 100644 index 0000000..95f6c66 Binary files /dev/null and b/windows/XP/autohotkey/neo20-all-in-one.exe differ diff --git a/windows/XP/autohotkey/neo20-all-in-one.zip b/windows/XP/autohotkey/neo20-all-in-one.zip deleted file mode 100644 index 03e0509..0000000 Binary files a/windows/XP/autohotkey/neo20-all-in-one.zip and /dev/null differ -- cgit v1.2.3