#include #include #include #include "json.h" #include "printbuf.h" struct myinfo { int value; }; static int freeit_was_called = 0; static void freeit(json_object *jso, void *userdata) { struct myinfo *info = userdata; printf("freeit, value=%d\n", info->value); // Don't actually free anything here, the userdata is stack allocated. freeit_was_called = 1; } static int custom_serializer(struct json_object *o, struct printbuf *pb, int level, int flags) { sprintbuf(pb, "Custom Output"); return 0; } int main(int argc, char **argv) { json_object *my_object; MC_SET_DEBUG(1); printf("Test setting, then resetting a custom serializer:\n"); my_object = json_object_new_object(); json_object_object_add(my_object, "abc", json_object_new_int(12)); json_object_object_add(my_object, "foo", json_object_new_string("bar")); printf("my_object.to_string(standard)=%s\n", json_object_to_json_string(my_object)); struct myinfo userdata = { .value = 123 }; json_object_set_serializer(my_object, custom_serializer, &userdata, freeit); printf("my_object.to_string(custom serializer)=%s\n", json_object_to_json_string(my_object)); printf("Next line of output should be from the custom freeit function:\n"); freeit_was_called = 0; json_object_set_serializer(my_object, NULL, NULL, NULL); assert(freeit_was_called); printf("my_object.to_string(standard)=%s\n", json_object_to_json_string(my_object)); json_object_put(my_object); // ============================================ my_object = json_object_new_object(); printf("Check that the custom serializer isn't free'd until the last json_object_put:\n"); json_object_set_serializer(my_object, custom_serializer, &userdata, freeit); json_object_get(my_object); json_object_put(my_object); printf("my_object.to_string(custom serializer)=%s\n", json_object_to_json_string(my_object)); printf("Next line of output should be from the custom freeit function:\n"); freeit_was_called = 0; json_object_put(my_object); assert(freeit_was_called); return 0; }