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authorLars-Dominik Braun <lars@6xq.net>2015-02-16 17:35:10 +0100
committerLars-Dominik Braun <lars@6xq.net>2015-05-02 21:36:45 +0200
commit6123a81aecc4e3cd6c47c908fb7e9010d3d64798 (patch)
treec5db975b3789fd984fc51b7c3a426e7f56ff68bb /math.h
parent215dcd3d466303b39f8912602be039a7a3aefe5c (diff)
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Vectorize color clipping
Replaces redundant code with one function. Oddly this fixes rendering with earlyclip – not sure why. Drop transparency and channel settings (always transparent, always four channels).
Diffstat (limited to 'math.h')
-rw-r--r--math.h61
1 files changed, 61 insertions, 0 deletions
diff --git a/math.h b/math.h
new file mode 100644
index 0000000..defc7c6
--- /dev/null
+++ b/math.h
@@ -0,0 +1,61 @@
+/*
+ FLAM3 - cosmic recursive fractal flames
+ Copyright (C) 1992-2009 Spotworks LLC
+ Copyright (C) 2015 vlam3 contributors
+
+ This program is free software; you can redistribute it and/or modify
+ it under the terms of the GNU General Public License as published by
+ the Free Software Foundation; either version 3 of the License, or
+ (at your option) any later version.
+
+ This program is distributed in the hope that it will be useful,
+ but WITHOUT ANY WARRANTY; without even the implied warranty of
+ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ GNU General Public License for more details.
+
+ You should have received a copy of the GNU General Public License
+ along with this program. If not, see <http://www.gnu.org/licenses/>.
+*/
+
+#pragma once
+
+#include <math.h>
+
+#include "build/config.h"
+
+#ifdef HAVE_AMDLIBM
+#define REPLACE_WITH_AMDLIBM
+#include <amdlibm.h>
+#endif
+
+#define clamp(a,min,max) (a > max ? max : (a < min ? min : a))
+
+/* Vector wrapping function, could be replaced by true vector functions later
+ */
+
+inline double4 clamp_d4 (const double4 in, const double min, const double max) {
+ return (double4) {
+ clamp (in[0], min, max),
+ clamp (in[1], min, max),
+ clamp (in[2], min, max),
+ clamp (in[3], min, max),
+ };
+}
+
+inline double4 pow_d4 (const double4 in, double exp) {
+ return (double4) {
+ pow (in[0], exp),
+ pow (in[1], exp),
+ pow (in[2], exp),
+ pow (in[3], exp),
+ };
+}
+
+inline double4 nearbyint_d4 (const double4 in) {
+ return (double4) {
+ nearbyint (in[0]),
+ nearbyint (in[1]),
+ nearbyint (in[2]),
+ nearbyint (in[3]),
+ };
+}