1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
|
/*
FLAM3 - cosmic recursive fractal flames
Copyright (C) 1992-2009 Spotworks LLC
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "config.h"
#include "flam3.h"
static char *the_docstring0 =
"FLAM3 - cosmic recursive fractal flames version ";
static char *the_docstring1 =
"\n\n"
"This software is licensed under the GPL. You should have access\n"
"to the source code; see http://www.fsf.org/licenses/gpl.html.\n"
"\n"
"This is free software to render fractal flames as described on\n"
"http://flam3.com. Flam3-animate makes animations, and flam3-render\n"
"makes still images. Flam3-genome creates and manipulates genomes\n"
"(parameter sets). A C library is also installed.\n"
"\n"
"Note: the following instructions are written for Linux users. Windows\n"
"users may have to install the cygwin package to get the \"env\"\n"
"command or set the envars in your windows command prompt manually.\n"
"That means instead of a command like\n"
"\n"
" env dtime=5 prefix=foo. in=test.flame flam3-animate\n"
"\n"
"use the following set of commands:\n"
"\n"
" set dtime=5\n"
" set prefix=foo.\n"
" set in=test.flame\n"
" flam3-animate\n"
"\n"
"\n"
"envar default meaning\n"
"===== ======= =======\n"
"prefix (empty) prefix names of output files with this string.\n"
"begin j time of first frame to render (j=first time specified in file) (animate only)\n"
"end n-1 time of last frame to render (n=last time specified in the input file) (animate only)\n"
"time NA time of first and last frame (ie do one frame) (animate only)\n"
"frame NA synonym for \"time\" (animate only)\n"
"in stdin name of input file\n"
"out NA name of output file (bad idea if rending more than one, use prefix instead)\n"
"template NA apply defaults based on this genome (genome only)\n"
"dtime 1 time between frames (animate only)\n"
"fields 0 if 1 then render fields, ie odd scanlines at time+0.5\n"
"nstrips 1 number of strips, ie render fractions of a frame at once (render only)\n"
"qs 1 quality scale, multiply quality of all frames by this\n"
"ss 1 size scale, multiply size (in pixels) of all frames by this\n"
"jpeg NA jpeg quality for compression, default is native jpeg default\n"
"format png jpg or ppm or png\n"
"pixel_aspect 1.0 aspect ratio of pixels (width over height), eg 0.90909 for NTSC\n"
"seed random integer seed for random numbers, defaults to time+pid\n"
"isaac_seed random character-based seed for iteration loop randomness, defaults to time\n"
"nthreads 0 number of threads to use for render. default auto-detects.\n"
"verbose 0 if non-zero then print progress meter on stderr\n"
"bits 33 also 32 or 64: sets bit-width of internal buffers (33 means 32-bit floating-point)\n"
"bpc 8 bits per color channel: png supports 16, all others are 8 only (render/animate)\n"
"image filename replace palette with png, jpg, or ppm image\n"
"use_vars -1 comma separated list of variation #'s to use when generating a random flame (genome only)\n"
"dont_use_vars NA comma separated list of variation #'s to NOT use when generating a random flame (genome only)\n"
"cross0 NA randomly select one genome from this file to genetically cross (genome only)\n"
"cross1 NA with one genome from this file (genome only)\n"
"method NA method used for genetic cross: alternate, interpolate, or union. (genome only)\n"
"mutate NA randomly mutate a random genome from this file (genome only)\n"
"symmetry NA set symmetry of result. (genome only)\n"
"clone NA clone random flame in input (genome only)\n"
"clone_all NA clones all flames in file. useful for applying template to all flames (genome only)\n"
"animate NA interpolates between all flames in a file, using times specified in file (genome only)\n"
"sequence NA 360 degree rotation 'loops' times of each control point plus rotating transitions (genome only)\n"
"loops NA number of times to rotate each control point in sequence (genome only)\n"
"tries 50 number of tries to make to find a good genome. (genome only)\n"
"strip NA strip input, frame and nframes control which one. (genome only)\n"
"transparency 0 make bknd transparent, if format supports it (render/animate)\n"
"name_enable 0 use 'name' attr in <flame> to name image output if present (render only)\n"
"nick \"\" nickname to use in <edit> tags / img comments\n"
"url \"\" url to use in <edit> tags / img comments\n"
"id \"\" ID to use in <edit> tags\n"
"comment \"\" comment string for <edit> tags (genome only)\n"
"use_mem auto floating point number of bytes of memory to use (render only)\n"
"write_genome 0 write out genome associated with center of motion blur window (animate only)\n"
"noedits unset omit edit tags from output (genome only)\n"
"print_edit_depth 0 depth to truncate <edit> tag structure. 0 prints all <edit> tags (genome only)\n"
"intpalette unset round palette entries for importing into older Apophysis versions (genome only)\n"
"insert_palette unset insert the palette into the image.\n"
"enable_jpeg_comments 1 enables comments in the jpeg header (render and animate)\n"
"enable_png_comments 1 enables comments in the png header (render and animate)\n"
"\n"
"New in 2.8:\n"
"earlyclip 0 enables the early clipping of rgb values for better antialiasing and resizing\n"
" defaults to 0 for backwards compatibility\n"
"flam27 0 flam3 2.7 compatibility mode; ensures generated genomes can be used by flam3 2.7.18\n"
"stagger 0 affects simultaneity of xform interpolation during genome interpolation.\n"
" represents how 'separate' the xforms are interpolated. set to 1 for each\n"
" xform to be interpolated individually, fractions control interp overlap.\n"
"\n"
"for example:\n"
"\n"
" env dtime=5 prefix=foo. in=test.flam3 flam3-animate\n"
"\n"
"means to render every 5th frame of parameter file foo.flam3, and store\n"
"the results in files named foo.XXXX.jpg.\n"
"\n"
"the flam3-convert program reads from stdin the old format created by\n"
"the GIMP and writes to stdout the new xml format.\n"
"\n"
"the flam3-genome program creates random parameter files. it also mutates,\n"
"rotates, and interpolates existing parameter files. for example to\n"
"create 10 wholly new control points and render them at normal quality:\n"
"\n"
" env template=vidres.flam3 repeat=10 flam3-genome > new.flam3\n"
" flam3-render < new.flam3\n"
"\n"
"if you left out the \"template=vidres.flam3\" part then the size,\n"
"quality, etc parameters would be their default (small) values. you\n"
"can set the symmetry group:\n"
"\n"
" env template=vidres.flam3 symmetry=3 flam3-genome > new3.flam3\n"
" env template=vidres.flam3 symmetry=-2 flam3-genome > new-2.flam3\n"
" flam3-render < new3.flam3\n"
" flam3-render < new-2.flam3\n"
"\n"
"Mutation is done by giving an input flame file to alter:\n"
"\n"
" env template=vidres.flam3 flam3-genome > parent.flam3\n"
" env prefix=parent. flam3-render < parent.flam3\n"
" env template=vidres.flam3 mutate=parent.flam3 repeat=10 flam3-genome > mutation.flam3\n"
" flam3-render < mutation.flam3\n"
"\n"
"Normally one wouldn't use the same file for the template and the file\n"
"to mutate. Crossover is handled similarly:\n"
"\n"
" env template=vidres.flam3 flam3-genome > parent0.flam3\n"
" env prefix=parent0. flam3-render < parent0.flam3\n"
" env template=vidres.flam3 flam3-genome > parent1.flam3\n"
" env prefix=parent1. flam3-render < parent1.flam3\n"
" env template=vidres.flam3 cross0=parent0.flam3 cross1=parent1.flam3 flam3-genome > crossover.flam3\n"
" flam3-render < crossover.flam3\n"
"\n"
"flam3-genome has 3 ways to produce parameter files for animation in\n"
"the style of electric sheep. the highest level and most useful from\n"
"the command line is the sequence method. it takes a collection of\n"
"control points and makes an animation that has each flame do fractal\n"
"rotation for 360 degrees, then make a smooth transition to the next.\n"
"for example:\n"
"\n"
" env sequence=test.flam3 nframes=20 flam3-genome > seq.flam3\n"
" flam3-animate < seq.flam3\n"
"\n"
"creates and renders a 60 frame animation. there are two flames in\n"
"test.flam3, so the animation consists three stags: the first one\n"
"rotating, then a transition, then the second one rotating. each stage\n"
"has 20 frames as specified on the command line. if you want to\n"
"render only some fraction of a whole animation file, specify the begin\n"
"and end times:\n"
"\n"
" env begin=20 end=40 flam3-animate < seq.flam3\n"
"\n"
"the other two methods are harder to use becaues they produce files that\n"
"are only good for one frame of animation. the output consists of 3\n"
"control points, one for the time requested, one before and one after.\n"
"that allows proper motion blur. for example:\n"
"\n"
" env template=vidres.flam3 flam3-genome > rotme.flam3\n"
" env rotate=rotme.flam3 frame=10 nframes=20 flam3-genome > rot10.flam3\n"
" env frame=10 flam3-animate < rot10.flam3\n"
"\n"
"the file rot10.flam3 specifies the animation for just one frame, in\n"
"this case 10 out of 20 frames in the complete animation. C1\n"
"continuous electric sheep genetic crossfades are created like this:\n"
"\n"
" env inter=test.flam3 frame=10 nframes=20 flam3-genome > inter10.flam3\n"
" env frame=10 flam3-animate < inter10.flam3\n"
"\n"
"see http://flam3.com/flame.pdf for descriptions & formulas, and\n"
"see http://electricsheep.wikispaces.com/Variations for updates.\n"
"\n"
"The complete list of variations:\n"
;
void docstring() {
int i;
fputs(the_docstring0, stdout);
fputs(flam3_version(), stdout);
fputs(the_docstring1, stdout);
for (i = 0; i < flam3_nvariations; i++)
printf(" %2d. %s\n", i, flam3_variation_names[i]);
}
|