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|
/*
FLAM3 - cosmic recursive fractal flames
Copyright (C) 1992-2009 Spotworks LLC
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef flam3_included
#define flam3_included
#include <stdio.h>
#include <libxml/parser.h>
#include "isaac.h"
#if defined(_MSC_VER) /* VC++ */
#include <windows.h>
#define EXPORT __declspec (dllexport)
#else
#define EXPORT
#endif
EXPORT char *flam3_version();
#define flam3_palette_random (-1)
#define flam3_palette_interpolated (-2)
#define flam3_defaults_on (1)
#define flam3_defaults_off (0)
#define flam3_name_len 64
#define flam3_print_edits (1)
#define flam3_dont_print_edits (0)
//typedef double flam3_palette[256][3];
typedef struct {
double index;
double color[4];
} flam3_palette_entry;
typedef flam3_palette_entry flam3_palette[256];
int flam3_get_palette(int palette_index, flam3_palette p, double hue_rotation);
#define flam3_variation_random (-1)
#define flam3_variation_random_fromspecified (-2)
extern char *flam3_variation_names[];
#define flam3_nvariations 99
#define flam3_nxforms 12
#define flam3_parent_fn_len 30
#define flam3_interpolation_linear 0
#define flam3_interpolation_smooth 1
#define flam3_inttype_linear 0
#define flam3_inttype_log 1
#define flam3_inttype_compat 2 /* Linear and old behaviour */
#define flam3_inttype_older 3 /* rotate padded xforms */
#define flam3_palette_interpolation_hsv 0
#define flam3_palette_interpolation_sweep 1
#define flam3_max_action_length 10000
#define flam3_palette_mode_step 0
#define flam3_palette_mode_linear 1
#define VAR_LINEAR 0
#define VAR_SINUSOIDAL 1
#define VAR_SPHERICAL 2
#define VAR_SWIRL 3
#define VAR_HORSESHOE 4
#define VAR_POLAR 5
#define VAR_HANDKERCHIEF 6
#define VAR_HEART 7
#define VAR_DISC 8
#define VAR_SPIRAL 9
#define VAR_HYPERBOLIC 10
#define VAR_DIAMOND 11
#define VAR_EX 12
#define VAR_JULIA 13
#define VAR_BENT 14
#define VAR_WAVES 15
#define VAR_FISHEYE 16
#define VAR_POPCORN 17
#define VAR_EXPONENTIAL 18
#define VAR_POWER 19
#define VAR_COSINE 20
#define VAR_RINGS 21
#define VAR_FAN 22
#define VAR_BLOB 23
#define VAR_PDJ 24
#define VAR_FAN2 25
#define VAR_RINGS2 26
#define VAR_EYEFISH 27
#define VAR_BUBBLE 28
#define VAR_CYLINDER 29
#define VAR_PERSPECTIVE 30
#define VAR_NOISE 31
#define VAR_JULIAN 32
#define VAR_JULIASCOPE 33
#define VAR_BLUR 34
#define VAR_GAUSSIAN_BLUR 35
#define VAR_RADIAL_BLUR 36
#define VAR_PIE 37
#define VAR_NGON 38
#define VAR_CURL 39
#define VAR_RECTANGLES 40
#define VAR_ARCH 41
#define VAR_TANGENT 42
#define VAR_SQUARE 43
#define VAR_RAYS 44
#define VAR_BLADE 45
#define VAR_SECANT2 46
#define VAR_TWINTRIAN 47
#define VAR_CROSS 48
#define VAR_DISC2 49
#define VAR_SUPER_SHAPE 50
#define VAR_FLOWER 51
#define VAR_CONIC 52
#define VAR_PARABOLA 53
#define VAR_BENT2 54
#define VAR_BIPOLAR 55
#define VAR_BOARDERS 56
#define VAR_BUTTERFLY 57
#define VAR_CELL 58
#define VAR_CPOW 59
#define VAR_CURVE 60
#define VAR_EDISC 61
#define VAR_ELLIPTIC 62
#define VAR_ESCHER 63
#define VAR_FOCI 64
#define VAR_LAZYSUSAN 65
#define VAR_LOONIE 66
#define VAR_PRE_BLUR 67
#define VAR_MODULUS 68
#define VAR_OSCILLOSCOPE 69
#define VAR_POLAR2 70
#define VAR_POPCORN2 71
#define VAR_SCRY 72
#define VAR_SEPARATION 73
#define VAR_SPLIT 74
#define VAR_SPLITS 75
#define VAR_STRIPES 76
#define VAR_WEDGE 77
#define VAR_WEDGE_JULIA 78
#define VAR_WEDGE_SPH 79
#define VAR_WHORL 80
#define VAR_WAVES2 81
#define VAR_EXP 82
#define VAR_LOG 83
#define VAR_SIN 84
#define VAR_COS 85
#define VAR_TAN 86
#define VAR_SEC 87
#define VAR_CSC 88
#define VAR_COT 89
#define VAR_SINH 90
#define VAR_COSH 91
#define VAR_TANH 92
#define VAR_SECH 93
#define VAR_CSCH 94
#define VAR_COTH 95
#define VAR_AUGER 96
#define VAR_FLUX 97
#define VAR_MOBIUS 98
typedef struct {
double badvals;
long int num_iters;
int render_seconds;
} stat_struct;
typedef struct {
unsigned int width, height;
int version;
int id;
/* There are 256 levels of gray to work with */
double intensity_weight[256];
unsigned int bin_size[256];
unsigned int bin_offset[256];
/* Pointer to newly allocated memory; we will be allocating */
/* 2*w*h ushorts for this storage. The bin offset will */
/* provide the starting point for a random selection from */
/* (bin size) ordered pairs */
unsigned short *rowcols;
} flam3_image_store;
typedef struct xform {
double var[flam3_nvariations]; /* interp coefs between variations */
double c[3][2]; /* the coefs to the affine part of the function */
double post[3][2]; /* the post transform */
double density; /* probability that this function is chosen. 0 - 1 */
double color; /* color coords for this function. 0 - 1 */
double color_speed; /* scaling factor on color added to current iteration */
double animate; /* whether or not this xform rotates (in sheep) >0 means stationary */
double opacity; /* 0=invisible, 1=totally visible */
double vis_adjusted; /* adjusted visibility for better transitions */
int padding;/* Set to 1 for padding xforms */
double wind[2]; /* winding numbers */
int precalc_angles_flag;
int precalc_atan_xy_flag;
int precalc_atan_yx_flag;
double has_preblur;
int has_post;
/* Params for new parameterized variations */
/* Blob */
double blob_low;
double blob_high;
double blob_waves;
/* PDJ */
double pdj_a;
double pdj_b;
double pdj_c;
double pdj_d;
/* Fan2 */
double fan2_x;
double fan2_y;
/* Rings2 */
double rings2_val;
/* Perspective */
double perspective_angle;
double perspective_dist;
/* Julia_N */
double julian_power;
double julian_dist;
/* Julia_Scope */
double juliascope_power;
double juliascope_dist;
/* Radial_Blur */
double radial_blur_angle;
/* Pie */
double pie_slices;
double pie_rotation;
double pie_thickness;
/* Ngon */
double ngon_sides;
double ngon_power;
double ngon_circle;
double ngon_corners;
/* Curl */
double curl_c1;
double curl_c2;
/* Rectangles */
double rectangles_x;
double rectangles_y;
/* AMW */
double amw_amp;
/* Disc 2 */
double disc2_rot;
double disc2_twist;
/* Supershape */
double super_shape_rnd;
double super_shape_m;
double super_shape_n1;
double super_shape_n2;
double super_shape_n3;
double super_shape_holes;
/* Flower */
double flower_petals;
double flower_holes;
/* Conic */
double conic_eccentricity;
double conic_holes;
/* Parabola */
double parabola_height;
double parabola_width;
/* Bent2 */
double bent2_x;
double bent2_y;
/* Bipolar */
double bipolar_shift;
/* Cell */
double cell_size;
/* Cpow */
double cpow_r;
double cpow_i;
double cpow_power; /* int in apo */
/* Curve */
double curve_xamp,curve_yamp;
double curve_xlength,curve_ylength;
/* Escher */
double escher_beta;
/* Lazysusan */
double lazysusan_spin;
double lazysusan_space;
double lazysusan_twist;
double lazysusan_x, lazysusan_y;
/* Modulus */
double modulus_x, modulus_y;
/* Oscope */
double oscope_separation;
double oscope_frequency;
double oscope_amplitude;
double oscope_damping;
/* Popcorn2 */
double popcorn2_x, popcorn2_y, popcorn2_c;
/* Separation */
double separation_x, separation_xinside;
double separation_y, separation_yinside;
/* Split */
double split_xsize;
double split_ysize;
/* Splits */
double splits_x,splits_y;
/* Stripes */
double stripes_space;
double stripes_warp;
/* Wedge */
double wedge_angle, wedge_hole;
double wedge_count, wedge_swirl;
/* Wedge_Julia */
double wedge_julia_angle;
double wedge_julia_count;
double wedge_julia_power;
double wedge_julia_dist;
/* Wedge_Sph */
double wedge_sph_angle, wedge_sph_count;
double wedge_sph_hole, wedge_sph_swirl;
/* Whorl */
double whorl_inside, whorl_outside;
/* Waves2 */
double waves2_freqx, waves2_scalex;
double waves2_freqy, waves2_scaley;
/* Auger */
double auger_sym, auger_weight;
double auger_freq, auger_scale;
/* Flux */
double flux_spread;
/* Mobius */
double mobius_re_a, mobius_im_a;
double mobius_re_b, mobius_im_b;
double mobius_re_c, mobius_im_c;
double mobius_re_d, mobius_im_d;
/* If perspective is used, precalculate these values */
/* from the _angle and _dist */
double persp_vsin;
double persp_vfcos;
/* If Julia_N is used, precalculate these values */
double julian_rN;
double julian_cn;
/* If Julia_Scope is used, precalculate these values */
double juliascope_rN;
double juliascope_cn;
/* if Wedge_Julia, precalculate */
double wedgeJulia_rN;
double wedgeJulia_cn;
double wedgeJulia_cf;
/* If Radial_Blur is used, precalculate these values */
double radialBlur_spinvar;
double radialBlur_zoomvar;
/* Precalculate these values for waves */
double waves_dx2;
double waves_dy2;
/* If disc2 is used, precalculate these values */
double disc2_sinadd;
double disc2_cosadd;
double disc2_timespi;
/* If supershape is used, precalculate these values */
double super_shape_pm_4;
double super_shape_pneg1_n1;
int num_active_vars;
double active_var_weights[flam3_nvariations];
int varFunc[flam3_nvariations];
int motion_freq;
int motion_func;
struct xform *motion;
int num_motion;
} flam3_xform;
typedef struct {
char flame_name[flam3_name_len+1]; /* 64 chars plus a null */
double time;
int interpolation;
int interpolation_type;
int palette_interpolation;
int num_xforms;
int final_xform_index;
int final_xform_enable;
flam3_xform *xform;
/* Xaos implementation */
double **chaos;
int chaos_enable;
int genome_index; /* index into source file */
char parent_fname[flam3_parent_fn_len]; /* base filename where parent was located */
int symmetry; /* 0 means none */
flam3_palette palette;
char *input_image; /* preview/temporary! */
int palette_index;
double brightness; /* 1.0 = normal */
double contrast; /* 1.0 = normal */
double gamma;
double highlight_power;
int width, height; /* of the final image */
int spatial_oversample;
double center[2]; /* of camera */
double rot_center[2]; /* really the center */
double rotate; /* camera */
double vibrancy; /* blend between color algs (0=old,1=new) */
double hue_rotation; /* applies to cmap, 0-1 */
double background[3];
double zoom; /* effects ppu, sample density, scale */
double pixels_per_unit; /* vertically */
double spatial_filter_radius; /* radius of spatial filter */
int spatial_filter_select; /* selected spatial filter */
// double (*spatial_filter_func)(double); /* spatial filter kernel function */
// double spatial_filter_support; /* size of standard kernel for specific function */
double sample_density; /* samples per pixel (not bucket) */
/* in order to motion blur more accurately we compute the logs of the
sample density many times and average the results. */
/* nbatches is the number of times the buckets are filtered into
the abucket log accumulator */
/* ntemporal_samples is the number of time steps per batch. this many
interpolated control points are used per batch and accumulated */
int nbatches;
int ntemporal_samples;
/* Density estimation parameters for blurring low density hits */
double estimator; /* Filter width for bin with one hit */
double estimator_curve; /* Exponent on decay function ( MAX / a^(k-1) ) */
double estimator_minimum; /* Minimum filter width used -
forces filter to be used of at least this width on all pts */
/* XML Edit structure */
xmlDocPtr edits;
/* Small-gamma linearization threshold */
double gam_lin_thresh;
/* for cmap_interpolated hack */
int palette_index0;
double hue_rotation0;
int palette_index1;
double hue_rotation1;
double palette_blend;
int temporal_filter_type; /* Temporal filters */
double temporal_filter_width, temporal_filter_exp;
int palette_mode;
} flam3_genome;
typedef struct {
int from;
int to;
double scalar;
} flam3_chaos_entry;
/* xform manipulation */
void flam3_add_motion_element(flam3_xform *xf);
void flam3_add_xforms(flam3_genome *cp, int num_to_add, int interp_padding, int final_flag);
void flam3_delete_xform(flam3_genome *thiscp, int idx_to_delete);
void flam3_copy_xform(flam3_xform *dest, flam3_xform *src);
void flam3_copy(flam3_genome *dest, flam3_genome *src);
void flam3_copyx(flam3_genome *dest, flam3_genome *src, int num_std, int num_final);
void flam3_copy_params(flam3_xform *dest, flam3_xform *src, int varn);
void flam3_delete_motion_elements(flam3_xform *xf);
EXPORT int flam3_xform_preview(flam3_genome *cp, int xi, double range, int numvals, int depth, double *result, randctx *rc);
EXPORT unsigned short* flam3_create_xform_distrib(flam3_genome *cp);
int flam3_create_chaos_distrib(flam3_genome *cp, int xi, unsigned short *xform_distrib);
int flam3_check_unity_chaos(flam3_genome *cp);
void clear_cp(flam3_genome *cp, int def_flag);
/* samples is array nsamples*4 long of x,y,color triples.
using (samples[0], samples[1]) as starting XY point and
(samples[2], samples[3]) as starting color coordinate,
perform fuse iterations and throw them away, then perform
nsamples iterations and save them in the samples array */
EXPORT int flam3_iterate(flam3_genome *g, int nsamples, int fuse, double *samples,
unsigned short *xform_distrib, randctx *rc);
void apply_motion_parameters(flam3_xform *xf, flam3_xform *addto, double blend);
/* genomes is array ngenomes long, with times set and in ascending order.
interpolate to the requested time and return in result */
EXPORT void flam3_interpolate(flam3_genome *genomes, int ngenomes, double time, double stagger, flam3_genome *result);
/* print genome to given file with extra_attributes if not NULL */
EXPORT void flam3_print(FILE *f, flam3_genome *g, char *extra_attributes, int print_edits);
void flam3_print_xform(FILE *f, flam3_xform *x, int final_flag, int numstd, double *chaos_row, int motion_flag);
EXPORT char *flam3_print_to_string(flam3_genome *cp);
/* ivars is a list of variations to use, or flam3_variation_random */
/* ivars_n is the number of values in ivars to select from. */
/* sym is either a symmetry group or 0 meaning random or no symmetry */
/* spec_xforms specifies the number of xforms to use, setting to 0 makes the number random. */
EXPORT void flam3_random(flam3_genome *g, int *ivars, int ivars_n, int sym, int spec_xforms);
void add_to_action(char *action, char *addtoaction);
EXPORT void flam3_mutate(flam3_genome *cp, int mutate_mode, int *ivars, int ivars_n, int sym, double speed, randctx *rc, char *action);
EXPORT void flam3_cross(flam3_genome *cp0, flam3_genome *cp1, flam3_genome *out, int cross_mode, randctx *rc, char *action);
/* return NULL in case of error */
EXPORT flam3_genome *flam3_parse_xml2(char *s, char *fn, int default_flag, int *ncps);
flam3_genome *flam3_parse_from_file(FILE *f, char *fn, int default_flag, int *ncps);
void flam3_add_symmetry(flam3_genome *g, int sym);
void flam3_improve_colors(flam3_genome *g, int ntries, int change_palette, int color_resolution);
EXPORT int flam3_colorhist(flam3_genome *cp, int num_batches, randctx *rc, double *hist);
EXPORT int flam3_estimate_bounding_box(flam3_genome *g, double eps, int nsamples,
double *bmin, double *bmax, randctx *rc);
void flam3_rotate(flam3_genome *g, double angle, int interp_type); /* angle in degrees */
double flam3_dimension(flam3_genome *g, int ntries, int clip_to_camera);
double flam3_lyapunov(flam3_genome *g, int ntries);
void flam3_apply_template(flam3_genome *cp, flam3_genome *templ);
EXPORT int flam3_count_nthreads(void);
typedef struct {
// double temporal_filter_radius;
double pixel_aspect_ratio; /* width over height of each pixel */
flam3_genome *genomes;
int ngenomes;
int verbose;
int bits;
int bytes_per_channel;
int earlyclip;
double time;
int (*progress)(void *, double, int, double);
void *progress_parameter;
randctx rc;
int nthreads;
int sub_batch_size;
} flam3_frame;
#define flam3_field_both 0
#define flam3_field_even 1
#define flam3_field_odd 2
/* out is pixel array.
pixels are rgb or rgba if nchan is 3 or 4. */
EXPORT int flam3_render(flam3_frame *f, void *out, int field, int nchan, int transp, stat_struct *stats);
EXPORT double flam3_render_memory_required(flam3_frame *f);
EXPORT int flam3_make_strip(flam3_genome *cp, int nstrips, int stripnum);
void rotate_by(double *p, double *center, double by);
double flam3_random01();
double flam3_random11();
int flam3_random_bit();
/* ISAAC random numbers */
double flam3_random_isaac_01(randctx *);
double flam3_random_isaac_11(randctx *);
int flam3_random_isaac_bit(randctx *);
EXPORT void flam3_init_frame(flam3_frame *f);
/* External memory helpers */
EXPORT void *flam3_malloc(size_t size);
EXPORT void flam3_free(void *ptr);
void flam3_srandom();
flam3_genome *sheep_loop(flam3_genome *cp, double blend);
flam3_genome *sheep_edge(flam3_genome *cp, double blend, int seqflag, double stagger);
/* Motion function indices */
#define MOTION_SIN 1
#define MOTION_TRIANGLE 2
#define MOTION_HILL 3
/* Mutation modes */
#define MUTATE_NOT_SPECIFIED -1
#define MUTATE_ALL_VARIATIONS 0
#define MUTATE_ONE_XFORM_COEFS 1
#define MUTATE_ADD_SYMMETRY 2
#define MUTATE_POST_XFORMS 3
#define MUTATE_COLOR_PALETTE 4
#define MUTATE_DELETE_XFORM 5
#define MUTATE_ALL_COEFS 6
/* Cross modes */
#define CROSS_NOT_SPECIFIED -1
#define CROSS_UNION 0
#define CROSS_INTERPOLATE 1
#define CROSS_ALTERNATE 2
/* Filters */
/* Spatial filter kernels */
#define flam3_gaussian_kernel 0
#define flam3_hermite_kernel 1
#define flam3_box_kernel 2
#define flam3_triangle_kernel 3
#define flam3_bell_kernel 4
#define flam3_b_spline_kernel 5
#define flam3_lanczos3_kernel 6
#define flam3_lanczos2_kernel 7
#define flam3_mitchell_kernel 8
#define flam3_blackman_kernel 9
#define flam3_catrom_kernel 10
#define flam3_hamming_kernel 11
#define flam3_hanning_kernel 12
#define flam3_quadratic_kernel 13
/* Temporal filters */
#define flam3_temporal_box 0
#define flam3_temporal_gaussian 1
#define flam3_temporal_exp 2
#endif
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