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authorstephan <stephan@b9310e46-f624-0410-8ea1-cfbb3a30dc96>2009-05-20 12:13:22 +0000
committerstephan <stephan@b9310e46-f624-0410-8ea1-cfbb3a30dc96>2009-05-20 12:13:22 +0000
commit45d37559f386a4d357344704e5c11d569591dcc3 (patch)
tree792a2aba3650693c927fd16d1de2eec251c12c70 /linux/X/symbols/level5
parent884d0ec395fa76225b60412aa33a5ae8ca2072bf (diff)
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Weitere Modifier ausgelagert um Kompatibilität zu anderen Layouts zu verbessern.
Dateien wurden gruppiert, aber die alten sicherheitshalber beibehalten. Für die neuen Dateien muss noch die Makefile editiert werden. git-svn-id: https://svn.neo-layout.org@1864 b9310e46-f624-0410-8ea1-cfbb3a30dc96
Diffstat (limited to 'linux/X/symbols/level5')
-rw-r--r--linux/X/symbols/level5115
1 files changed, 115 insertions, 0 deletions
diff --git a/linux/X/symbols/level5 b/linux/X/symbols/level5
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+// $XKeyboardConfig$
+
+// these variants assign various XKB keycodes to ISO_Level5_Shift so that
+// the third shift level can be reached
+//
+// $XFree86: xc/programs/xkbcomp/symbols/level3,v 1.7 2003/09/08 14:25:32 eich Exp $
+//
+
+// using the level(switch) map, the right Control key temporarily
+// chooses the fifth shift level (until it is released).
+partial modifier_keys
+xkb_symbols "rctrl_switch" {
+ key <RCTL> {
+ type[Group1]="ONE_LEVEL",
+ symbols[Group1] = [ ISO_Level5_Shift ]
+ };
+ modifier_map Mod3 { ISO_Level5_Shift };
+};
+
+// The following modifier keys are used to switch to the third shift and to set a
+// corresponding lock, implemented as NumLock. They do not use *Level5* keysyms,
+// as some applications get confused by it. The modifiers are to be used in
+// pairs of a 'left' and a 'right' one.
+
+// Left modifier
+partial modifier_keys
+xkb_symbols "lsgt_switch_numlock" {
+ key <LSGT> {
+ vmods= NumLock,
+ key.type[Group1] = "EIGHT_LEVEL",
+ symbols[Group1] = [ Num_Lock, Num_Lock, Num_Lock, Num_Lock, Num_Lock, Num_Lock, Num_Lock, Num_Lock ],
+ actions[Group1] = [ SetMods(modifiers=LevelFive), SetMods(modifiers=LevelFive), SetMods(modifiers=LevelFive), SetMods(modifiers=LevelFive), LockMods(modifiers=NumLock), LockMods(modifiers=NumLock), LockMods(modifiers=NumLock), LockMods(modifiers=NumLock) ]
+ };
+ modifier_map Mod2 { <LSGT> };
+};
+// Left modifier
+partial modifier_keys
+xkb_symbols "lwin_switch_numlock" {
+ key <LWIN> {
+ vmods= NumLock,
+ key.type[Group1] = "EIGHT_LEVEL",
+ symbols[Group1] = [ Num_Lock, Num_Lock, Num_Lock, Num_Lock, Num_Lock, Num_Lock, Num_Lock, Num_Lock ],
+ actions[Group1] = [ SetMods(modifiers=LevelFive), SetMods(modifiers=LevelFive), SetMods(modifiers=LevelFive), SetMods(modifiers=LevelFive), LockMods(modifiers=NumLock), LockMods(modifiers=NumLock), LockMods(modifiers=NumLock), LockMods(modifiers=NumLock) ]
+ };
+ modifier_map Mod2 { <LWIN> };
+};
+
+// Right modifier
+partial modifier_keys
+xkb_symbols "ralt_switch_numlock" {
+ key <RALT> {
+ vmods= NumLock,
+ key.type[Group1] = "EIGHT_LEVEL",
+ symbols[Group1] = [ Num_Lock, Num_Lock, Num_Lock, Num_Lock, Num_Lock, Num_Lock, Num_Lock, Num_Lock ],
+ actions[Group1] = [ SetMods(modifiers=LevelFive), SetMods(modifiers=LevelFive), SetMods(modifiers=LevelFive), SetMods(modifiers=LevelFive), LockMods(modifiers=NumLock), LockMods(modifiers=NumLock), LockMods(modifiers=NumLock), LockMods(modifiers=NumLock) ]
+ };
+ modifier_map Mod2 { <RALT> };
+};
+// Right modifier
+partial modifier_keys
+xkb_symbols "rwin_switch_numlock" {
+ key <RWIN> {
+ vmods= NumLock,
+ key.type[Group1] = "EIGHT_LEVEL",
+ symbols[Group1] = [ Num_Lock, Num_Lock, Num_Lock, Num_Lock, Num_Lock, Num_Lock, Num_Lock, Num_Lock ],
+ actions[Group1] = [ SetMods(modifiers=LevelFive), SetMods(modifiers=LevelFive), SetMods(modifiers=LevelFive), SetMods(modifiers=LevelFive), LockMods(modifiers=NumLock), LockMods(modifiers=NumLock), LockMods(modifiers=NumLock), LockMods(modifiers=NumLock) ]
+ };
+ modifier_map Mod2 { <RWIN> };
+};
+
+// Left modifier
+partial modifier_keys
+xkb_symbols "lsgt_switch_numlock_cancel" {
+ key <LSGT> {
+ vmods= NumLock,
+ key.type[Group1] = "EIGHT_LEVEL_NEO_LOCKS",
+ symbols[Group1] = [ Num_Lock, Num_Lock, Num_Lock, Num_Lock, Num_Lock, Num_Lock, Num_Lock, Num_Lock ],
+ actions[Group1] = [ SetMods(modifiers=LevelFive), SetMods(modifiers=LevelFive), SetMods(modifiers=LevelFive), SetMods(modifiers=LevelFive), LockMods(modifiers=NumLock), LockMods(modifiers=NumLock), LockMods(modifiers=NumLock), LockMods(modifiers=NumLock) ]
+ };
+ modifier_map Mod2 { <LSGT> };
+};
+// Left modifier
+partial modifier_keys
+xkb_symbols "lwin_switch_numlock_cancel" {
+ key <LWIN> {
+ vmods= NumLock,
+ key.type[Group1] = "EIGHT_LEVEL_NEO_LOCKS",
+ symbols[Group1] = [ Num_Lock, Num_Lock, Num_Lock, Num_Lock, Num_Lock, Num_Lock, Num_Lock, Num_Lock ],
+ actions[Group1] = [ SetMods(modifiers=LevelFive), SetMods(modifiers=LevelFive), SetMods(modifiers=LevelFive), SetMods(modifiers=LevelFive), LockMods(modifiers=NumLock), LockMods(modifiers=NumLock), LockMods(modifiers=NumLock), LockMods(modifiers=NumLock) ]
+ };
+ modifier_map Mod2 { <LWIN> };
+};
+
+// Right modifier
+partial modifier_keys
+xkb_symbols "ralt_switch_numlock_cancel" {
+ key <RALT> {
+ vmods= NumLock,
+ key.type[Group1] = "EIGHT_LEVEL_NEO_LOCKS",
+ symbols[Group1] = [ Num_Lock, Num_Lock, Num_Lock, Num_Lock, Num_Lock, Num_Lock, Num_Lock, Num_Lock ],
+ actions[Group1] = [ SetMods(modifiers=LevelFive), SetMods(modifiers=LevelFive), SetMods(modifiers=LevelFive), SetMods(modifiers=LevelFive), LockMods(modifiers=NumLock), LockMods(modifiers=NumLock), LockMods(modifiers=NumLock), LockMods(modifiers=NumLock) ]
+ };
+ modifier_map Mod2 { <RALT> };
+};
+// Right modifier
+partial modifier_keys
+xkb_symbols "rwin_switch_numlock_cancel" {
+ key <RWIN> {
+ vmods= NumLock,
+ key.type[Group1] = "EIGHT_LEVEL_NEO_LOCKS",
+ symbols[Group1] = [ Num_Lock, Num_Lock, Num_Lock, Num_Lock, Num_Lock, Num_Lock, Num_Lock, Num_Lock ],
+ actions[Group1] = [ SetMods(modifiers=LevelFive), SetMods(modifiers=LevelFive), SetMods(modifiers=LevelFive), SetMods(modifiers=LevelFive), LockMods(modifiers=NumLock), LockMods(modifiers=NumLock), LockMods(modifiers=NumLock), LockMods(modifiers=NumLock) ]
+ };
+ modifier_map Mod2 { <RWIN> };
+};