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author | stephan <stephan@b9310e46-f624-0410-8ea1-cfbb3a30dc96> | 2009-05-20 12:13:22 +0000 |
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committer | stephan <stephan@b9310e46-f624-0410-8ea1-cfbb3a30dc96> | 2009-05-20 12:13:22 +0000 |
commit | 45d37559f386a4d357344704e5c11d569591dcc3 (patch) | |
tree | 792a2aba3650693c927fd16d1de2eec251c12c70 /linux/X/symbols/level5 | |
parent | 884d0ec395fa76225b60412aa33a5ae8ca2072bf (diff) | |
download | neo-layout-45d37559f386a4d357344704e5c11d569591dcc3.tar.gz neo-layout-45d37559f386a4d357344704e5c11d569591dcc3.tar.bz2 neo-layout-45d37559f386a4d357344704e5c11d569591dcc3.zip |
Weitere Modifier ausgelagert um Kompatibilität zu anderen Layouts zu verbessern.
Dateien wurden gruppiert, aber die alten sicherheitshalber beibehalten.
Für die neuen Dateien muss noch die Makefile editiert werden.
git-svn-id: https://svn.neo-layout.org@1864 b9310e46-f624-0410-8ea1-cfbb3a30dc96
Diffstat (limited to 'linux/X/symbols/level5')
-rw-r--r-- | linux/X/symbols/level5 | 115 |
1 files changed, 115 insertions, 0 deletions
diff --git a/linux/X/symbols/level5 b/linux/X/symbols/level5 new file mode 100644 index 0000000..288555b --- /dev/null +++ b/linux/X/symbols/level5 @@ -0,0 +1,115 @@ +// $XKeyboardConfig$ + +// these variants assign various XKB keycodes to ISO_Level5_Shift so that +// the third shift level can be reached +// +// $XFree86: xc/programs/xkbcomp/symbols/level3,v 1.7 2003/09/08 14:25:32 eich Exp $ +// + +// using the level(switch) map, the right Control key temporarily +// chooses the fifth shift level (until it is released). +partial modifier_keys +xkb_symbols "rctrl_switch" { + key <RCTL> { + type[Group1]="ONE_LEVEL", + symbols[Group1] = [ ISO_Level5_Shift ] + }; + modifier_map Mod3 { ISO_Level5_Shift }; +}; + +// The following modifier keys are used to switch to the third shift and to set a +// corresponding lock, implemented as NumLock. They do not use *Level5* keysyms, +// as some applications get confused by it. The modifiers are to be used in +// pairs of a 'left' and a 'right' one. + +// Left modifier +partial modifier_keys +xkb_symbols "lsgt_switch_numlock" { + key <LSGT> { + vmods= NumLock, + key.type[Group1] = "EIGHT_LEVEL", + symbols[Group1] = [ Num_Lock, Num_Lock, Num_Lock, Num_Lock, Num_Lock, Num_Lock, Num_Lock, Num_Lock ], + actions[Group1] = [ SetMods(modifiers=LevelFive), SetMods(modifiers=LevelFive), SetMods(modifiers=LevelFive), SetMods(modifiers=LevelFive), LockMods(modifiers=NumLock), LockMods(modifiers=NumLock), LockMods(modifiers=NumLock), LockMods(modifiers=NumLock) ] + }; + modifier_map Mod2 { <LSGT> }; +}; +// Left modifier +partial modifier_keys +xkb_symbols "lwin_switch_numlock" { + key <LWIN> { + vmods= NumLock, + key.type[Group1] = "EIGHT_LEVEL", + symbols[Group1] = [ Num_Lock, Num_Lock, Num_Lock, Num_Lock, Num_Lock, Num_Lock, Num_Lock, Num_Lock ], + actions[Group1] = [ SetMods(modifiers=LevelFive), SetMods(modifiers=LevelFive), SetMods(modifiers=LevelFive), SetMods(modifiers=LevelFive), LockMods(modifiers=NumLock), LockMods(modifiers=NumLock), LockMods(modifiers=NumLock), LockMods(modifiers=NumLock) ] + }; + modifier_map Mod2 { <LWIN> }; +}; + +// Right modifier +partial modifier_keys +xkb_symbols "ralt_switch_numlock" { + key <RALT> { + vmods= NumLock, + key.type[Group1] = "EIGHT_LEVEL", + symbols[Group1] = [ Num_Lock, Num_Lock, Num_Lock, Num_Lock, Num_Lock, Num_Lock, Num_Lock, Num_Lock ], + actions[Group1] = [ SetMods(modifiers=LevelFive), SetMods(modifiers=LevelFive), SetMods(modifiers=LevelFive), SetMods(modifiers=LevelFive), LockMods(modifiers=NumLock), LockMods(modifiers=NumLock), LockMods(modifiers=NumLock), LockMods(modifiers=NumLock) ] + }; + modifier_map Mod2 { <RALT> }; +}; +// Right modifier +partial modifier_keys +xkb_symbols "rwin_switch_numlock" { + key <RWIN> { + vmods= NumLock, + key.type[Group1] = "EIGHT_LEVEL", + symbols[Group1] = [ Num_Lock, Num_Lock, Num_Lock, Num_Lock, Num_Lock, Num_Lock, Num_Lock, Num_Lock ], + actions[Group1] = [ SetMods(modifiers=LevelFive), SetMods(modifiers=LevelFive), SetMods(modifiers=LevelFive), SetMods(modifiers=LevelFive), LockMods(modifiers=NumLock), LockMods(modifiers=NumLock), LockMods(modifiers=NumLock), LockMods(modifiers=NumLock) ] + }; + modifier_map Mod2 { <RWIN> }; +}; + +// Left modifier +partial modifier_keys +xkb_symbols "lsgt_switch_numlock_cancel" { + key <LSGT> { + vmods= NumLock, + key.type[Group1] = "EIGHT_LEVEL_NEO_LOCKS", + symbols[Group1] = [ Num_Lock, Num_Lock, Num_Lock, Num_Lock, Num_Lock, Num_Lock, Num_Lock, Num_Lock ], + actions[Group1] = [ SetMods(modifiers=LevelFive), SetMods(modifiers=LevelFive), SetMods(modifiers=LevelFive), SetMods(modifiers=LevelFive), LockMods(modifiers=NumLock), LockMods(modifiers=NumLock), LockMods(modifiers=NumLock), LockMods(modifiers=NumLock) ] + }; + modifier_map Mod2 { <LSGT> }; +}; +// Left modifier +partial modifier_keys +xkb_symbols "lwin_switch_numlock_cancel" { + key <LWIN> { + vmods= NumLock, + key.type[Group1] = "EIGHT_LEVEL_NEO_LOCKS", + symbols[Group1] = [ Num_Lock, Num_Lock, Num_Lock, Num_Lock, Num_Lock, Num_Lock, Num_Lock, Num_Lock ], + actions[Group1] = [ SetMods(modifiers=LevelFive), SetMods(modifiers=LevelFive), SetMods(modifiers=LevelFive), SetMods(modifiers=LevelFive), LockMods(modifiers=NumLock), LockMods(modifiers=NumLock), LockMods(modifiers=NumLock), LockMods(modifiers=NumLock) ] + }; + modifier_map Mod2 { <LWIN> }; +}; + +// Right modifier +partial modifier_keys +xkb_symbols "ralt_switch_numlock_cancel" { + key <RALT> { + vmods= NumLock, + key.type[Group1] = "EIGHT_LEVEL_NEO_LOCKS", + symbols[Group1] = [ Num_Lock, Num_Lock, Num_Lock, Num_Lock, Num_Lock, Num_Lock, Num_Lock, Num_Lock ], + actions[Group1] = [ SetMods(modifiers=LevelFive), SetMods(modifiers=LevelFive), SetMods(modifiers=LevelFive), SetMods(modifiers=LevelFive), LockMods(modifiers=NumLock), LockMods(modifiers=NumLock), LockMods(modifiers=NumLock), LockMods(modifiers=NumLock) ] + }; + modifier_map Mod2 { <RALT> }; +}; +// Right modifier +partial modifier_keys +xkb_symbols "rwin_switch_numlock_cancel" { + key <RWIN> { + vmods= NumLock, + key.type[Group1] = "EIGHT_LEVEL_NEO_LOCKS", + symbols[Group1] = [ Num_Lock, Num_Lock, Num_Lock, Num_Lock, Num_Lock, Num_Lock, Num_Lock, Num_Lock ], + actions[Group1] = [ SetMods(modifiers=LevelFive), SetMods(modifiers=LevelFive), SetMods(modifiers=LevelFive), SetMods(modifiers=LevelFive), LockMods(modifiers=NumLock), LockMods(modifiers=NumLock), LockMods(modifiers=NumLock), LockMods(modifiers=NumLock) ] + }; + modifier_map Mod2 { <RWIN> }; +}; |