diff options
Diffstat (limited to 'windows/kbdneo2/Treiber/AHK_für_kbdneo2')
-rw-r--r-- | windows/kbdneo2/Treiber/AHK_für_kbdneo2/ebene1.png | bin | 32930 -> 76169 bytes | |||
-rw-r--r-- | windows/kbdneo2/Treiber/AHK_für_kbdneo2/ebene2.png | bin | 32467 -> 78628 bytes | |||
-rw-r--r-- | windows/kbdneo2/Treiber/AHK_für_kbdneo2/ebene3.png | bin | 32787 -> 72480 bytes | |||
-rw-r--r-- | windows/kbdneo2/Treiber/AHK_für_kbdneo2/ebene4.png | bin | 33034 -> 75082 bytes | |||
-rw-r--r-- | windows/kbdneo2/Treiber/AHK_für_kbdneo2/ebene5.png | bin | 34785 -> 77673 bytes | |||
-rw-r--r-- | windows/kbdneo2/Treiber/AHK_für_kbdneo2/ebene6.png | bin | 33245 -> 77793 bytes | |||
-rw-r--r-- | windows/kbdneo2/Treiber/AHK_für_kbdneo2/kbdneo2.ahk | 513 |
7 files changed, 258 insertions, 255 deletions
diff --git a/windows/kbdneo2/Treiber/AHK_für_kbdneo2/ebene1.png b/windows/kbdneo2/Treiber/AHK_für_kbdneo2/ebene1.png Binary files differindex a75bc67..7b98480 100644 --- a/windows/kbdneo2/Treiber/AHK_für_kbdneo2/ebene1.png +++ b/windows/kbdneo2/Treiber/AHK_für_kbdneo2/ebene1.png diff --git a/windows/kbdneo2/Treiber/AHK_für_kbdneo2/ebene2.png b/windows/kbdneo2/Treiber/AHK_für_kbdneo2/ebene2.png Binary files differindex 185f8ff..6e65acc 100644 --- a/windows/kbdneo2/Treiber/AHK_für_kbdneo2/ebene2.png +++ b/windows/kbdneo2/Treiber/AHK_für_kbdneo2/ebene2.png diff --git a/windows/kbdneo2/Treiber/AHK_für_kbdneo2/ebene3.png b/windows/kbdneo2/Treiber/AHK_für_kbdneo2/ebene3.png Binary files differindex 6654a93..d560be6 100644 --- a/windows/kbdneo2/Treiber/AHK_für_kbdneo2/ebene3.png +++ b/windows/kbdneo2/Treiber/AHK_für_kbdneo2/ebene3.png diff --git a/windows/kbdneo2/Treiber/AHK_für_kbdneo2/ebene4.png b/windows/kbdneo2/Treiber/AHK_für_kbdneo2/ebene4.png Binary files differindex c86b07a..d4ea7ae 100644 --- a/windows/kbdneo2/Treiber/AHK_für_kbdneo2/ebene4.png +++ b/windows/kbdneo2/Treiber/AHK_für_kbdneo2/ebene4.png diff --git a/windows/kbdneo2/Treiber/AHK_für_kbdneo2/ebene5.png b/windows/kbdneo2/Treiber/AHK_für_kbdneo2/ebene5.png Binary files differindex d6e0cc6..6c5b483 100644 --- a/windows/kbdneo2/Treiber/AHK_für_kbdneo2/ebene5.png +++ b/windows/kbdneo2/Treiber/AHK_für_kbdneo2/ebene5.png diff --git a/windows/kbdneo2/Treiber/AHK_für_kbdneo2/ebene6.png b/windows/kbdneo2/Treiber/AHK_für_kbdneo2/ebene6.png Binary files differindex cbe3f86..9a6d2a3 100644 --- a/windows/kbdneo2/Treiber/AHK_für_kbdneo2/ebene6.png +++ b/windows/kbdneo2/Treiber/AHK_für_kbdneo2/ebene6.png diff --git a/windows/kbdneo2/Treiber/AHK_für_kbdneo2/kbdneo2.ahk b/windows/kbdneo2/Treiber/AHK_für_kbdneo2/kbdneo2.ahk index 4567ac7..1b7e669 100644 --- a/windows/kbdneo2/Treiber/AHK_für_kbdneo2/kbdneo2.ahk +++ b/windows/kbdneo2/Treiber/AHK_für_kbdneo2/kbdneo2.ahk @@ -1,10 +1,11 @@ -;*********************
+;*********************
; Anfangsbedingungen *
;*********************
name=Neo 2.0 (Erweiterung für nativen Treiber)
enable=Aktiviere %name%
disable=Deaktiviere %name%
#usehook on
+SetKeyDelay -1
#LTrim
; *** Benutze Bilder, wenn sie im aktuellen Verzeichnis vorhanden sind ***
@@ -62,7 +63,10 @@ isMod4LPressed := 0 isMod4Pressed := 0
isMod4Locked := 0
isMod4Active := 0
+Ebene := 1
+
+goto mapkeys
;***********************
; Fehlende Funktionen *
@@ -199,111 +203,203 @@ doMod4() { }
}
-; *** Funktionstasten ***
-*x::
-if (isMod4Active and !isMod3Pressed)
- Send {Blind}{PGUP}
-else
- Send {Blind}x
-return
-*v::
-if (isMod4Active and !isMod3Pressed)
- Send {Blind}{BACKSPACE}
-else
- Send {Blind}v
-return
-
-*l::
-if (isMod4Active and !isMod3Pressed)
- Send {Blind}{UP}
-else
- Send {Blind}l
-return
+; Special Mapping only for z
-*c::
-if (isMod4Active and !isMod3Pressed)
- Send {Blind}{DEL}
-else
- Send {Blind}c
+*z::
+if (isMod4Active and !isMod3Pressed) {
+ if (key_z_down){
+ Send {Blind}{z up}
+ key_z_down := 0
+ }
+ Send {Blind}{Ctrl DownTemp}{z DownTemp}
+ key_z_down_mod := 1
+} else {
+ if (key_z_down_mod){
+ Send {Blind}{Ctrl Up}{z Up}
+ key_z_down_mod := 0
+ }
+ Send {Blind}{z DownTemp}
+ key_z_down := 1
+}
return
-*w::
-if (isMod4Active and !isMod3Pressed)
- Send {Blind}{PGDN}
-else
- Send {Blind}w
+*z up::
+if (key_z_down_mod){
+ Send {Blind}{Ctrl Up}{z Up}
+ key_z_down_mod := 0
+}
+if (key_z_down){
+ Send {Blind}{z up}
+ key_z_down := 0
+}
return
-*u::
-if (isMod4Active and !isMod3Pressed)
- Send {Blind}{HOME}
-else
- Send {Blind}u
-return
-*i::
-if (isMod4Active and !isMod3Pressed)
- Send {Blind}{LEFT}
-else
- Send {Blind}i
-return
+; *** Mappings ***
+
+mapkeys:
+ OneLayer("x", 4, "pgup")
+ OneLayer("v", 4, "backspace")
+ OneLayer("l", 4, "up")
+ OneLayer("c", 4, "del")
+ OneLayer("w", 4, "pgdn")
+
+ OneLayer("u", 4, "home")
+ OneLayer("i", 4, "left")
+ OneLayer("a", 4, "down")
+ OneLayer("e", 4, "right")
+ OneLayer("o", 4, "end")
+
+ OneLayer("ü", 4, "esc")
+ OneLayer("ö", 4, "tab")
+ OneLayer("ä", 4, "ins")
+ OneLayer("p", 4, "enter")
+
+ AllLayers("NumLock","tab","tab","=","≠","≈","≡") ; NumLock
+ AllLayers("NumpadDiv","NumpadDiv","NumpadDiv","÷","⁄","⌀","⁄") ; NumpadDiv
+ AllLayers("NumpadMult","NumpadMult","NumpadMult","⋅","×","⊙","⊗") ; NumpadMult
+ AllLayers("NumpadSub","NumpadSub","NumpadSub","−","∖","⊖","∸") ; NumpadSub
+ AllLayers("NumpadAdd","NumpadAdd","NumpadAdd","±","∓","⊕","∔") ; NumpadAdd
+
+ AllLayers("Numpad7","Numpad7","✔","↕","NumpadHome","≪","⌈") ; Numpad7
+ AllLayers("Numpad8","Numpad8","✘","↑","NumpadUp","∩","⋂") ; Numpad8
+ AllLayers("Numpad9","Numpad9","†","⃗","NumpadPgUp","≫","⌉") ; Numpad9
+ AllLayers("Numpad4","Numpad4","♣","←","NumpadLeft","⊂","⊆") ; Numpad4
+ AllLayers("Numpad5","Numpad5","€",":","LButton","⊶","⊷") ; Numpad5
+ AllLayers("Numpad6","Numpad6","‣","→","NumpadRight","⊃","⊇") ; Numpad6
+ AllLayers("Numpad1","Numpad1","♦","↔","NumpadEnd","≤","⌊") ; Numpad1
+ AllLayers("Numpad2","Numpad2","♥","↓","NumpadDown","∪","⋃") ; Numpad2
+ AllLayers("Numpad3","Numpad3","♠","⇌","NumpadPgDn","≥","⌋") ; Numpad3
+ AllLayers("Numpad0","Numpad0","␣","%","NumpadIns","‰","□") ; Numpad0
+ AllLayers("NumpadDot","NumpadDot",".",",","NumpadDel","′","″") ; NumpadDot
+
+ RemapKey("NumpadIns", "Numpad0")
+ RemapKey("NumpadEnd", "Numpad1")
+ RemapKey("NumpadDown", "Numpad2")
+ RemapKey("NumpadPgDn", "Numpad3")
+ RemapKey("NumpadLeft", "Numpad4")
+ RemapKey("NumpadClear", "Numpad5")
+ RemapKey("NumpadRight", "Numpad6")
+ RemapKey("NumpadHome", "Numpad7")
+ RemapKey("NumpadUp", "Numpad8")
+ RemapKey("NumpadPgUp", "Numpad9")
+ RemapKey("NumpadDel", "NumpadDot")
+return
+
+
+HookKey(key){
+ dnkey := "*" . key
+ upkey := dnkey . " up"
+ Hotkey,% dnkey,allstarhook
+ Hotkey,% upkey,allstarhook
+}
-*a::
-if (isMod4Active and !isMod3Pressed)
- Send {Blind}{DOWN}
-else
- Send {Blind}a
-return
+OneLayer(key, layer, target){
+ global
+ HookKey(key)
+ CMCP%layer%%key% := target
+}
-*e::
-if (isMod4Active and !isMod3Pressed)
- Send {Blind}{RIGHT}
-else
- Send {Blind}e
-return
+AllLayers(key, e1, e2, e3, e4, e5, e6){
+ global
+ HookKey(key)
+ CMCP1%key% := e1
+ CMCP2%key% := e2
+ CMCP3%key% := e3
+ CMCP4%key% := e4
+ CMCP5%key% := e5
+ CMCP6%key% := e6
+}
-*o::
-if (isMod4Active and !isMod3Pressed)
- Send {Blind}{END}
-else
- Send {Blind}o
-return
+RemapKey(key, target){
+ global
+ HookKey(key)
+ KRM%key% := target
+}
-*ü::
-if (isMod4Active and !isMod3Pressed)
- Send {esc}
-else
- Send {Blind}ü
-return
+modeToggled:
+ if ((isMod3Pressed) && (isMod4Pressed || isMod4Locked)) {
+ Ebene := 6
+ } else if ((isMod3Pressed) && (isShiftPressed || isMod2Locked)) {
+ Ebene := 5
+ } else if (isMod4Active) {
+ Ebene := 4
+ } else if (isMod3Pressed) {
+ Ebene := 3
+ } else if (isShiftPressed || isMod2Locked) {
+ Ebene := 2
+ } else {
+ Ebene := 1
+ }
+ goto guiModeToggled
+return
+
+allstarhook:
+ AllStar(a_thishotkey)
+return
+
+AllStar(This_HotKey) {
+ global
+ PhysKey := This_HotKey
+ if (SubStr(PhysKey,1,1) == "*")
+ PhysKey := SubStr(PhysKey,2)
+ if (SubStr(PhysKey,-2) == " up") {
+ PhysKey := SubStr(PhysKey,1,StrLen(PhysKey)-3)
+ IsDown := 0
+ } else
+ IsDown := 1
+ RealEbene := Ebene
+ if (KRM%PhysKey% != ""){
+ PhysKey := KRM%PhysKey%
+ if (isMod3Pressed) {
+ RealEbene := 5
+ } else {
+ RealEbene := 2
+ }
+ }
-*ö::
-if (isMod4Active and !isMod3Pressed)
- Send {Blind}{TAB}
-else
- Send {Blind}ö
-return
+ Char = CP%RealEbene%%PhysKey%
+ if (IsDown == 1) {
+ CharStarDown(PhysKey, Char)
+ ;MsgBox % This_HotKey . " -> " . PhysKey . " -> " . Char . " ---> " . "%CM" . Char . ": " . CM%Char%
+ } else {
+ CharStarUp(PhysKey)
+ }
+}
-*ä::
-if (isMod4Active and !isMod3Pressed)
- Send {Blind}{INS}
-else
- Send {Blind}ä
-return
+CharStarDown(PhysKey, Char) {
+ global
+ if (CM%Char% != "") {
+ tosend := CM%Char%
+ } else {
+ tosend := PhysKey
+ }
+
+ if (PR%PhysKey% != "" && PR%PhysKey% != tosend){
+ CharOutUp(PR%PhysKey%)
+ }
+
+ CharOutDown(tosend)
+ PR%PhysKey% := tosend
+}
-*p::
-if (isMod4Active and !isMod3Pressed)
- Send {ENTER}
-else
- Send {Blind}p
-return
+CharStarUp(PhysKey) {
+ global
+ if (PR%PhysKey% != "") {
+ tosend := PR%PhysKey%
+ PR%PhysKey% := ""
+ CharOutUp(tosend)
+ }
+}
-*z::
-if (isMod4Active and !isMod3Pressed)
- Send ^z
-else
- Send {Blind}z
-return
+CharOutDown(char){
+ send % "{blind}{" . char . " DownTemp}"
+}
+
+CharOutUp(char){
+ send % "{blind}{" . char . " Up}"
+}
;*****************
; Menüfunktionen *
@@ -331,6 +427,8 @@ about: Näheres finden Sie unter http://neo-layout.org/.
`nDieses Skript erweitert den nativen Tastaturtreiber um
einige fehlende Funktionen.
+ `nEs beinhaltet außerdem eine Bildschirmtastatur, die mit
+ Shift+Mod4+Tab geöffnet und geschlossen werden kann.
)
return
@@ -367,192 +465,97 @@ return ; BildschirmTastatur *
;*********************
guiErstellt = 0
-alwaysOnTop = 1
showingShift = 0
showShiftTimer = 0
showShift:
-showingShift = 1
-showShiftTimer = 0
-goto modeToggled
-return
-
-;SetTimer, modeToggled, 1000
-modeToggled:
- if (isShiftPressed && !showingShift && !showShiftTimer){
- SetTimer, showShift, -500
- showShiftTimer = 1
- } else if (!isShiftPressed){
- SetTimer, showShift, Off
+ showingShift = 1
showShiftTimer = 0
- showingShift = 0
- }
+ goto modeToggled
+return
+
+guiModeToggled:
+ ; This shift logic delays the display of layer 2,
+ ; so the keyboard doesn’t constantly flash during
+ ; normal typing
+ if (isShiftPressed && !showingShift && !showShiftTimer){
+ SetTimer, showShift, -300
+ showShiftTimer = 1
+ } else if (!isShiftPressed){
+ SetTimer, showShift, Off
+ showShiftTimer = 0
+ showingShift = 0
+ }
- ;SplashTextOn, 150, 20, Button from WinLIRC, Mode Toggled
- ;SetTimer, SplashOff, 1000 ; This allows more signals to be processed while displaying the window.
- if (guiErstellt) {
- if ((isMod3Pressed) && (isMod4Pressed || isMod4Locked)) {
- goto Switch6
- } else if ((isMod3Pressed) && (isShiftPressed || isMod2Locked)) {
- goto Switch5
- } else if (isMod4Active) {
- goto Switch4
- } else if (isMod3Pressed) {
- goto Switch3
- } else if (showingShift || isMod2Locked) {
- goto Switch2
- } else {
- goto Switch1
+ if (guiErstellt) {
+ guiEbene := Ebene
+ if (guiEbene = 2 && !showingShift)
+ guiEbene = 1
+ goto UpdateImage
}
- }
-return
-
-SplashOff:
- SplashTextOff
-return
-
-*F1::
- if (isMod4Pressed&&zeigeBildschirmTastatur)
- goto Switch1
- else send {blind}{F1}
-return
-
-*F2::
- if (isMod4Pressed&&zeigeBildschirmTastatur)
- goto Switch2
- else send {blind}{F2}
-return
-
-*F3::
- if (isMod4Pressed&&zeigeBildschirmTastatur)
- goto Switch3
- else send {blind}{F3}
-return
-
-*F4::
- if (isMod4Pressed&&zeigeBildschirmTastatur)
- goto Switch4
- else send {blind}{F4}
-return
-
-*F5::
- if (isMod4Pressed&&zeigeBildschirmTastatur)
- goto Switch5
- else send {blind}{F5}
-return
-
-*F6::
- if (isMod4Pressed&&zeigeBildschirmTastatur)
- goto Switch6
- else send {blind}{F6}
return
*F7::
- if (isMod4Pressed&&zeigeBildschirmTastatur)
- goto Show
- else send {blind}{F7}
-return
-
-*F8::
- if (isMod4Pressed&&zeigeBildschirmTastatur)
- goto ToggleAlwaysOnTop
- else send {blind}{F8}
+ if (isMod4Pressed && zeigeBildschirmTastatur)
+ goto Show
+ else send {blind}{F7}
return
-Switch1:
- tImage := "ebene1.png"
- goto Switch
-Return
-
-Switch2:
- tImage := "ebene2.png"
- goto Switch
-Return
-
-Switch3:
- tImage := "ebene3.png"
- goto Switch
-Return
-
-Switch4:
- tImage := "ebene4.png"
- goto Switch
-Return
-
-Switch5:
- tImage := "ebene5.png"
- goto Switch
+Show:
+ if guiErstellt {
+ goto Close
+ } else {
+ if (Image = "") {
+ Image := "ebene1.png"
+ }
+ yPosition := A_ScreenHeight -270
+ Gui,Color,FFFFFF
+ Gui,Add,Picture, AltSubmit BackgroundTrans xm ym hwndHPIC vPicture,%Image% ;
+ Gui,+AlwaysOnTop
+ Gui +LastFound
+ WinSet, TransColor, FFFFFF
+ Gui -Caption +ToolWindow
+ Gui,Show,NA y%yposition% Autosize
+ OnMessage(0x201, "WM_LBUTTONDOWN")
+ OnMessage(0x203, "WM_LBUTTONDBLCLK")
+ GuiControlGet, P, Pos, Picture
+ loop, 6 {
+ HBITMAP%A_Index% := LoadImage("ebene" . A_Index . ".png", PW, PH)
+ }
+ guiErstellt = 1
+ }
Return
-Switch6:
- tImage := "ebene6.png"
- goto Switch
-Return
+LoadImage(ImagePath, W, H) {
+ ; Each GUI window may have up to 11,000 controls. However, use caution when creating more
+ ; than 5000 controls because system instability may occur for certain control types.
+ Gui, 99:Add, Pic, w%W% h%H% AltSubmit hwndHPIC, %ImagePath%
+ SendMessage, 0x0173, 0, 0, , ahk_id %HPIC% ; STM_GETIMAGE
+ Return ErrorLevel
+}
-Switch:
- if guiErstellt {
- if (Image = tImage) {
- ;goto Close
- } else {
- Image := tImage
- SetTimer, Refresh
+UpdateImage:
+ if (guiEbeneShown != guiEbene){
+ SendMessage, 0x0172, 0, HBITMAP%guiEbene%, , ahk_id %HPIC% ; STM_SETIMAGE
+ DeleteObject(ErrorLevel)
+ guiEbeneShown := guiEbene
}
- } else {
- Image := tImage
- goto Show
- }
Return
-Show:
- if guiErstellt {
- goto Close
- } else {
- if (Image = "") {
- Image := "ebene1.png"
- }
- yPosition := A_ScreenHeight -270
- Gui,Color,FFFFFF
- Gui,Add,Picture, AltSubmit BackgroundTrans xm ym vPicture,%Image% ;
- Gui,+AlwaysOnTop
- Gui +LastFound
- WinSet, TransColor, FFFFFF
- Gui -Caption +ToolWindow
- Gui,Show,NA y%yposition% Autosize
- OnMessage(0x201, "WM_LBUTTONDOWN")
- OnMessage(0x203, "WM_LBUTTONDBLCLK")
- guiErstellt = 1
- }
-Return
+DeleteObject(hObject) {
+ return DllCall("DeleteObject", "uint", hObject)
+}
-WM_LBUTTONDOWN()
-{
- PostMessage, 0xA1, 2
+WM_LBUTTONDOWN() {
+ PostMessage, 0xA1, 2
}
-WM_LBUTTONDBLCLK()
-{
- SetTimer, Close, -1
+WM_LBUTTONDBLCLK() {
+ SetTimer, Close, -1
}
Close:
- guiErstellt = 0
- Gui,Destroy
-Return
-
-Refresh:
- If (Image != OldImage) {
- GuiControl,,Picture,%Image%
- OldImage := Image
- }
-Return
-
-ToggleAlwaysOnTop:
- if alwaysOnTop {
- Gui, -AlwaysOnTop
- alwaysOnTop = 0
- } else {
- Gui, +AlwaysOnTop
- alwaysOnTop = 1
- }
+ guiErstellt = 0
+ Gui,Destroy
+ Gui, 99:Destroy
Return
-
|