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neo_Numpad0:
EbeneAktualisieren()
if (Ebene = 1)
OutputChar("{Numpad0}", "KP_0")
else if (Ebene = 2)
SendUnicodeChar(0x2423, "U2423") ; space sign
else if (Ebene = 3)
SendUnicodeChar(0x0025, "percent") ; Prozent
else if (Ebene = 4)
send {blind}{NumpadIns}
else if (Ebene = 5)
SendUnicodeChar(0x2030, "U2030") ; Promille
else if (Ebene = 6)
SendUnicodeChar(0x25A1, "U25A1") ; white square
return
neo_Numpad1:
EbeneAktualisieren()
if (Ebene = 1)
OutputChar("{Numpad1}", "KP_1")
else if (Ebene = 2)
SendUnicodeChar(0x2666, "diamond") ; Karo
else if (Ebene = 3)
SendUnicodeChar(0x2194, "U2194") ; Links-Rechts-Pfeil
else if (Ebene = 4)
send {blind}{NumpadEnd}
else if (Ebene = 5)
SendUnicodeChar(0x226A, "U226A") ; much less
else if (Ebene = 6)
SendUnicodeChar(0x2264, "lessthanequal")
return
neo_Numpad2:
EbeneAktualisieren()
if (Ebene = 1)
OutputChar("{Numpad2}", "KP_2")
else if (Ebene = 2)
SendUnicodeChar(0x2265, "heart")
else if (Ebene = 3)
SendUnicodeChar(0x2192, "downarrow")
else if (Ebene = 4)
send {blind}{NumpadDown}
else if (Ebene = 5)
SendUnicodeChar(0x222A, "union") ; Vereinigung
else if (Ebene = 6)
SendUnicodeChar(0x22C3, "U22C3") ; n-ary union
return
neo_Numpad3:
EbeneAktualisieren()
if (Ebene = 1)
OutputChar("{Numpad3}", "KP_3")
else if (Ebene = 2)
SendUnicodeChar(0x2660, "U2660") ; Pik
else if (Ebene = 3)
SendUnicodeChar(0x21CC, "U21CC") ; Harpune
else if (Ebene = 4)
send {blind}{NumpadPgDn}
else if (Ebene = 5)
SendUnicodeChar(0x226B, "U226B") ; much greater
else if (Ebene = 6)
SendUnicodeChar(0x2265, "greaterthanequal")
return
neo_Numpad4:
EbeneAktualisieren()
if (Ebene = 1)
OutputChar("{Numpad4}", "KP_4")
else if (Ebene = 2)
SendUnicodeChar(0x2663, "club") ; schwarzes Kreuz
else if (Ebene = 3)
SendUnicodeChar(0x2190, "leftarrow") ; Linkspfeil
else if (Ebene = 4)
send {blind}{NumpadLeft}
else if (Ebene = 5)
SendUnicodeChar(0x2282, "includein") ; Teilmenge
else if (Ebene = 6)
SendUnicodeChar(0x2286, "U2286") ; Teilmenge-gleich
return
neo_Numpad5:
EbeneAktualisieren()
if (Ebene = 1)
OutputChar("{Numpad5}", "KP_5")
else if (Ebene = 2)
SendUnicodeChar(0x20AC, "EuroSign") ; Euro
else if (Ebene = 3)
SendUnicodeChar(0x221E, "infinity") ; Unendlich
else if (Ebene = 4)
send {blind}{NumPadClear} ; begin
else if (Ebene = 5)
SendUnicodeChar(0x22B6, "U22B6") ; original of
else if (Ebene = 6)
SendUnicodeChar(0x22B7, "U22B7") ; image of
return
neo_Numpad6:
EbeneAktualisieren()
if (Ebene = 1)
OutputChar("{Numpad6}", "KP_6")
if (Ebene = 2)
OutputChar("¦", "brokenbar")
else if (Ebene = 3)
SendUnicodeChar(0x2192, "rightarrow") ; Rechtspfeil
else if (Ebene = 4)
send {blind}{NumpadRight}
else if (Ebene = 5)
SendUnicodeChar(0x2283, "includes") ; Obermenge
else if (Ebene = 6)
SendUnicodeChar(0x2287, "U2287") ; Obermenge-gleich
return
neo_Numpad7:
EbeneAktualisieren()
if (Ebene = 1)
OutputChar("{Numpad7}", "KP_7")
else if (Ebene = 2)
SendUnicodeChar(0x2714, "U2714") ; check mark
else if (Ebene = 3)
SendUnicodeChar(0x2195, "U2195") ; Hoch-Runter-Pfeil
else if (Ebene = 4)
send {blind}{NumpadHome}
else if (Ebene = 5)
SendUnicodeChar(0x230A, "downstile") ;linke Untergrenze
else if (Ebene = 6)
SendUnicodeChar(0x2308, "upstile") ; linke Obergrenze
return
neo_Numpad8:
EbeneAktualisieren()
if (Ebene = 1)
OutputChar("{Numpad8}", "KP_8")
else if (Ebene = 2)
SendUnicodeChar(0x2718, "U2718") ; ballot x
else if (Ebene = 3)
SendUnicodeChar(0x2191, "uparrow") ; Hochpfeil
else if (Ebene = 4)
send {blind}{NumpadUp}
else if (Ebene = 5)
SendUnicodeChar(0x2229, "intersection") ; Durchschnitt
else if (Ebene = 6)
SendUnicodeChar(0x22C2, "U22C2") ; n-ary intersection
return
neo_Numpad9:
EbeneAktualisieren()
if (Ebene = 1)
OutputChar("{Numpad9}", "KP_9")
else if (Ebene = 2)
SendUnicodeChar(0x2020, "dagger") ; Kreuz
else if (Ebene = 3)
SendUnicodeChar(0x20D7, "U20D7") ; Vektor
else if (Ebene = 4)
send {blind}{NumpadPgUp}
else if (Ebene = 5)
SendUnicodeChar(0x230B, "U230B") ; rechte Untergrenze
else if (Ebene = 6)
SendUnicodeChar(0x2309, "U2309") ; rechte Obergrenze
return
neo_NumLock:
EbeneAktualisieren()
if Ebene12
OutputChar("{Tab}", "Tab")
else if (Ebene = 3)
OutputChar("`=", "equal")
else if (Ebene = 4)
SendUnicodeChar(0x2260, "notequal") ; Ungleich zu
else if (Ebene = 5)
SendUnicodeChar(0x2248, "approxeq") ; Fast gleich
else if (Ebene = 6)
SendUnicodeChar(0x2261, "identical")
return
neo_NumpadDiv:
EbeneAktualisieren()
if Ebene12
OutputChar("{NumpadDiv}", "KP_Divide")
else if (Ebene = 3)
OutputChar("÷", "division")
else if (Ebene = 4)
SendUnicodeChar(0x2300, "U2300") ; diameter
else if (Ebene = 5)
SendUnicodeChar(0x2223, "U2223") ; divides
else if (Ebene = 6)
SendUnicodeChar(0x2044, "U2044") ; fraction slash
return
neo_NumpadMult:
EbeneAktualisieren()
if Ebene12
send {blind}{NumpadMult}
else if (Ebene = 3)
SendUnicodeChar(0x22C5, "U22C5") ; multiplication dot
else if (Ebene = 4)
SendUnicodeChar(0x2299, "U2299") ; circled dot
else if (Ebene = 5)
OutputChar("×", "multiply")
else if (Ebene = 6)
SendUnicodeChar(0x2297, "U2297") ; circled times
return
neo_NumpadSub:
EbeneAktualisieren()
if (Ebene12 and !(CheckDeadUni("c1",0x207B)
or CheckDeadUni("a3",0x208B)))
send {blind}{NumpadSub}
else if (Ebene = 3)
SendUnicodeChar(0x2212, "U2212") ; Echtes Minus
else if (Ebene = 4)
SendUnicodeChar(0x2296, "U2296") ; circled minus
else if (Ebene = 5)
SendUnicodeChar(0x2216, "U2216") ; set minus
else if (Ebene = 6)
SendUnicodeChar(0x2238, "U2238") ; dot minus
return
neo_NumpadAdd:
EbeneAktualisieren()
if (Ebene12 and !(CheckDeadUni("c1",0x207A)
or CheckDeadUni("a3",0x208A)))
send {blind}{NumpadAdd}
else if (Ebene = 3)
OutputChar("±", "plusminus")
else if (Ebene = 4)
SendUnicodeChar(0x2295, "U2295") ; circled plus
else if (Ebene = 5)
SendUnicodeChar(0x2213, "U2213") ; minus-plus
else if (Ebene = 6)
SendUnicodeChar(0x2214, "U2214") ; dot plus
return
neo_NumpadEnter:
send {blind}{NumpadEnter}
return
neo_NumpadDot:
EbeneAktualisieren()
if (Ebene = 1)
send {blind}{NumpadDot}
else if (Ebene = 2)
send {blind}.
else if (Ebene = 3)
send `,
else if (Ebene = 4)
send {blind}{NumpadDel}
else if (Ebene = 5)
SendUnicodeChar(0x2032, "minutes")
else if (Ebene = 6)
SendUnicodeChar(0x2033, "seconds")
return
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