1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
|
deadAsc(val1, val2, a) {
global
if !DeadSilence
OutputChar(val1, val2)
else CheckComp(val2)
DeadKey := a
}
deadUni(val1, val2, a) {
global
if !DeadSilence
SendUnicodeChar(val1, val2)
else CheckComp(val2)
DeadKey := a
}
undeadAsc(val) {
global
if DeadSilence
send % val
else
send % "{bs}" . val
}
undeadUni(val){
global
if !DeadSilence
send {bs}
SendUnicodeChar(val, "")
}
CheckDeadAsc(d,val) {
global
if (PriorDeadKey == d) {
undeadAsc(val)
return 1
}
}
CheckDeadUni(d,val) {
global
if (PriorDeadKey == d) {
undeadUni(val)
return 1
}
}
CheckDeadAsc12(d,val1,val2) {
global
if (PriorDeadKey == d){
if (Ebene = 1) and (val1 != "") {
undeadAsc(val1)
return 1
} else if (Ebene = 2) and (val2 != "") {
undeadAsc(val2)
return 1
}
}
}
CheckDeadUni12(d,val1,val2) {
global
if(PriorDeadKey == d) {
if (Ebene = 1) and (val1 != "") {
undeadUni(val1)
return 1
} else if (Ebene = 2) and (val2 != "") {
undeadUni(val2)
return 1
}
}
}
CheckCompUni(d,val) {
global
if (CompKey == d) {
PriorCompKey =
CompKey =
if !DeadCompose
send {bs}
isFurtherCompkey = 0
SendUnicodeChar(val, "")
return 1
}
}
OutputChar(val1,val2) {
global
if !(CheckComp(val2) and DeadCompose)
send % "{blind}" . val1
}
OutputChar12(val1,val2,val3,val4) {
global
if (Ebene = 1)
c := val1
else c := val2
if (Ebene = 1)
d := val3
else d := val4
if !(CheckComp(d) and DeadCompose)
if GetKeyState("Shift","P") and isMod2Locked
send % "{blind}{Shift Up}" . c . "{Shift Down}"
else send % "{blind}" . c
}
;Folgende Funktion prüft, ob das eben geschriebene Zeichen eine gültige Coko
;fortsetzen KÖNNTE – falls ja, wird 1 zurückgegeben (die Eingabe soll blind erfolgen),
;andernfalls wird 0 zurückgegeben (das Zeichen soll ausgegeben werden).
CheckComp(d) {
global
if (PriorDeadKey = "comp") {
CompKey := "<" . d . ">"
PriorDeadKey := DeadKey =
CheckCompose()
TryThirdCompKey = 0
return 1
} else if TryFourthCompKey {
TryFourthCompKey = 0
CompKey := ThreeCompKeys . " " . "<" . d . ">"
ThreeCompKeys =
CheckCompose()
if !(CompKey) {
send {left}{bs}{right}
return 1
} else CompKey =
} else if TryThirdCompKey {
TryThirdCompKey = 0
CompKey := PriorCompKey . " " . "<" . d . ">"
CheckCompose()
if CompKey {
TryFourthCompKey = 1
ThreeCompKeys := CompKey
CompKey =
} else return 1
} else if PriorCompKey {
CompKey := PriorCompKey . " " . "<" . d . ">"
CheckCompose()
if CompKey
TryThirdCompKey = 1
return 1
}
}
|