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|
deadAsc(val, a) {
global
if !DeadSilence
send % val
DeadKey := a
}
deadUni(val, a) {
global
if !DeadSilence
SendUnicodeChar(val)
DeadKey := a
}
undeadAsc(val) {
global
if DeadSilence
send % val
else
send % "{bs}" . val
}
undeadUni(val){
global
if !DeadSilence
send {bs}
SendUnicodeChar(val)
}
CheckDeadAsc(d,val) {
global
if (PriorDeadKey == d) {
undeadAsc(val)
return 1
}
}
CheckDeadUni(d,val) {
global
if (PriorDeadKey == d) {
undeadUni(val)
return 1
}
}
CheckDeadAsc12(d,val1,val2) {
global
if (PriorDeadKey == d){
if (Ebene = 1) and (val1 != "") {
undeadAsc(val1)
return 1
} else if (Ebene = 2) and (val2 != "") {
undeadAsc(val2)
return 1
}
}
}
CheckDeadUni12(d,val1,val2) {
global
if(PriorDeadKey == d) {
if (Ebene = 1) and (val1 != "") {
undeadUni(val1)
return 1
} else if (Ebene = 2) and (val2 != "") {
undeadUni(val2)
return 1
}
}
}
CheckCompAsc(d,val) {
global
if (PriorCompKey == d) {
if !DeadCompose
send {bs}
send % val
CompKey = 0
isFurtherCompKey = 0
return 1
}
}
CheckCompUni(d,val) {
global
if (PriorCompKey == d) {
PriorCompKey =
CompKey =
if !DeadCompose
send {bs}
isFurtherCompkey = 0
SendUnicodeChar(val)
return 1
}
}
OutputChar(val) {
global
if !(CheckComp(val) and DeadCompose)
send % "{blind}" . val
}
OutputChar12(val1,val2) {
global
if (Ebene = 1)
c := val1
else c := val2
if !(CheckComp(c) and DeadCompose)
if GetKeyState("Shift","P") and isMod2Locked
send % "{blind}{Shift Up}" . c . "{Shift Down}"
else send % "{blind}" . c
}
CheckComp(d) {
global
if isFurtherCompkey {
PriorCompKey := CompKey := PriorCompKey . "_" . d
isFurtherCompkey = 0
CheckCompose()
if (CompKey = "")
return 1
else CompKey =
} else if PriorCompKey {
PriorCompKey := CompKey := PriorCompKey . "_" . d
CheckCompose()
if CompKey
isFurtherCompKey = 1
return 1
} else if (PriorDeadKey = "comp") {
CompKey := d
return 1
}
}
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