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#ifndef _KeyBuddy2_keyButton_h_
#define _KeyBuddy2_keyButton_h_
// custom button class, that is extended by simulated pushes and releases
class keyButton:public Button{
public:
int finger; // for which finger is this button? (determines the drawing color)
void simDown(){
if(IsReadOnly() || !IsEnabled() || IsPush()) return;
KeyPush();
Sync();
}
void simUp(){
if(!IsPush()) return;
FinishPush();
Sync();
}
bool isPushed(){
return IsPush();
}
void LeftDown(Point, dword){}; // overwrite mouse action so buttons do not react to clicking
void LeftUp(Point, dword){};
};
#endif
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