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-rw-r--r--src/player.c10
-rw-r--r--src/player.h4
-rw-r--r--src/ui_act.c4
3 files changed, 16 insertions, 2 deletions
diff --git a/src/player.c b/src/player.c
index b743ee8..f53feaa 100644
--- a/src/player.c
+++ b/src/player.c
@@ -156,9 +156,15 @@ static WaitressCbReturn_t BarPlayerAACCb (void *ptr, size_t size,
for (i = 0; i < frameInfo.samples; i++) {
aacDecoded[i] = applyReplayGain (aacDecoded[i], player->scale);
}
+
+ int oldstate;
+ pthread_setcancelstate (PTHREAD_CANCEL_DISABLE, &oldstate);
/* ao_play needs bytes: 1 sample = 16 bits = 2 bytes */
ao_play (player->audioOutDevice, (char *) aacDecoded,
frameInfo.samples * 2);
+ pthread_setcancelstate (PTHREAD_CANCEL_ENABLE, &oldstate);
+ pthread_testcancel();
+
/* add played frame length to played time, explained below */
player->songPlayed += (unsigned long long int) frameInfo.samples *
(unsigned long long int) BAR_PLAYER_MS_TO_S_FACTOR /
@@ -385,9 +391,13 @@ static WaitressCbReturn_t BarPlayerMp3Cb (void *ptr, size_t size,
* be visible to user (ugly, but mp3 decoding != aac decoding) */
player->mode = PLAYER_RECV_DATA;
}
+ int oldstate;
+ pthread_setcancelstate (PTHREAD_CANCEL_DISABLE, &oldstate);
/* samples * length * channels */
ao_play (player->audioOutDevice, (char *) madDecoded,
player->mp3Synth.pcm.length * 2 * 2);
+ pthread_setcancelstate (PTHREAD_CANCEL_ENABLE, &oldstate);
+ pthread_testcancel();
/* avoid division by 0 */
if (player->mode == PLAYER_RECV_DATA) {
diff --git a/src/player.h b/src/player.h
index 2261d44..1e04f9f 100644
--- a/src/player.h
+++ b/src/player.h
@@ -47,8 +47,8 @@ THE SOFTWARE.
#define BAR_PLAYER_MS_TO_S_FACTOR 1000
#define BAR_PLAYER_BUFSIZE (WAITRESS_BUFFER_SIZE*2)
-#define BAR_PLAYER_SIGSTOP SIGRTMIN
-#define BAR_PLAYER_SIGCONT SIGRTMIN+1
+#define BAR_PLAYER_SIGSTOP SIGUSR1
+#define BAR_PLAYER_SIGCONT SIGUSR2
struct audioPlayer {
unsigned char channels;
diff --git a/src/ui_act.c b/src/ui_act.c
index 2cc3197..a4fc1f7 100644
--- a/src/ui_act.c
+++ b/src/ui_act.c
@@ -54,6 +54,10 @@ static inline void BarUiDoSkipSong (struct audioPlayer *player) {
assert (player != NULL);
if (player->mode != PLAYER_FINISHED_PLAYBACK && player->mode != PLAYER_FREED) {
+ /* unpause to make sure thread is able to reach cancellation point */
+ if (player->paused) {
+ pthread_kill (player->thread, BAR_PLAYER_SIGCONT);
+ }
pthread_cancel (player->thread);
}
}